Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,10 +1,7 @@
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Utility;
namespace Content.Server.Administration.Commands
{
@@ -45,18 +42,14 @@ namespace Content.Server.Administration.Commands
return;
}
if (!_entities.HasComponent<MindContainerComponent>(target))
var mindSystem = _entities.System<MindSystem>();
if (!mindSystem.TryGetMind(target, out var mindId, out var mind))
{
shell.WriteLine(Loc.GetString("shell-entity-is-not-mob"));
return;
}
var mind = player.ContentData()?.Mind;
DebugTools.AssertNotNull(mind);
var mindSystem = _entities.System<MindSystem>();
mindSystem.TransferTo(mind!, target);
mindSystem.TransferTo(mindId, target, mind: mind);
}
}
}