Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -29,8 +29,8 @@ public sealed partial class MindTests
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{
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Assert.That(GetMind(pair), Is.EqualTo(mind));
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Assert.That(entMan.Deleted(ghost));
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Assert.That(entMan.HasComponent<GhostComponent>(mind.OwnedEntity));
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Assert.That(mind.VisitingEntity, Is.Null);
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Assert.That(entMan.HasComponent<GhostComponent>(mind.Comp.OwnedEntity));
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Assert.That(mind.Comp.VisitingEntity, Is.Null);
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});
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await pair.CleanReturnAsync();
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@@ -52,11 +52,11 @@ public sealed partial class MindTests
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var player = playerMan.ServerSessions.Single();
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var name = player.Name;
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var user = player.UserId;
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Assert.That(mind.OwnedEntity, Is.Not.Null);
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var entity = mind.OwnedEntity.Value;
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Assert.That(mind.Comp.OwnedEntity, Is.Not.Null);
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var entity = mind.Comp.OwnedEntity.Value;
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// Player is not a ghost
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Assert.That(!entMan.HasComponent<GhostComponent>(mind.CurrentEntity));
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Assert.That(!entMan.HasComponent<GhostComponent>(mind.Comp.CurrentEntity));
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// Disconnect
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await Disconnect(pair);
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@@ -67,7 +67,7 @@ public sealed partial class MindTests
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Assert.Multiple(() =>
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{
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Assert.That(entMan.Deleted(entity));
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Assert.That(mind.OwnedEntity, Is.Null);
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Assert.That(mind.Comp.OwnedEntity, Is.Null);
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});
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// Reconnect
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@@ -79,8 +79,8 @@ public sealed partial class MindTests
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// Player is now a new ghost entity
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Assert.That(GetMind(pair), Is.EqualTo(mind));
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Assert.That(mind.OwnedEntity, Is.Not.EqualTo(entity));
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Assert.That(entMan.HasComponent<GhostComponent>(mind.OwnedEntity));
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Assert.That(mind.Comp.OwnedEntity, Is.Not.EqualTo(entity));
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Assert.That(entMan.HasComponent<GhostComponent>(mind.Comp.OwnedEntity));
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});
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await pair.CleanReturnAsync();
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@@ -98,7 +98,7 @@ public sealed partial class MindTests
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var entMan = pair.Server.ResolveDependency<IEntityManager>();
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var mind = GetMind(pair);
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var original = mind.CurrentEntity;
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var original = mind.Comp.CurrentEntity;
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var ghost = await VisitGhost(pair);
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await DisconnectReconnect(pair);
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@@ -106,7 +106,7 @@ public sealed partial class MindTests
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Assert.Multiple(() =>
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{
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Assert.That(mind, Is.EqualTo(GetMind(pair)));
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Assert.That(mind.CurrentEntity, Is.EqualTo(original));
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Assert.That(mind.Comp.CurrentEntity, Is.EqualTo(original));
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Assert.That(entMan.Deleted(original), Is.False);
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Assert.That(entMan.Deleted(ghost));
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});
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@@ -128,12 +128,12 @@ public sealed partial class MindTests
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var mind = GetMind(pair);
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// Make player visit a new mob
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var original = mind.CurrentEntity;
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var original = mind.Comp.CurrentEntity;
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EntityUid visiting = default;
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await pair.Server.WaitAssertion(() =>
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{
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visiting = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
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mindSys.Visit(mind, visiting);
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mindSys.Visit(mind.Id, visiting);
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});
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await pair.RunTicksSync(5);
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@@ -145,7 +145,7 @@ public sealed partial class MindTests
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Assert.That(GetMind(pair), Is.EqualTo(mind));
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Assert.That(entMan.Deleted(original), Is.False);
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Assert.That(entMan.Deleted(visiting), Is.False);
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Assert.That(mind.CurrentEntity, Is.EqualTo(visiting));
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Assert.That(mind.Comp.CurrentEntity, Is.EqualTo(visiting));
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});
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await pair.CleanReturnAsync();
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