Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -9,7 +9,6 @@ using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.Minds;
@@ -40,19 +39,21 @@ public sealed partial class MindTests
var player = playerMan.ServerSessions.Single();
EntityUid entity = default;
Mind mind = default!;
EntityUid mindId = default!;
MindComponent mind = default!;
await pair.Server.WaitPost(() =>
{
entity = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mind = mindSys.CreateMind(player.UserId);
mindSys.TransferTo(mind, entity);
mindId = mindSys.CreateMind(player.UserId);
mind = entMan.GetComponent<MindComponent>(mindId);
mindSys.TransferTo(mindId, entity);
});
await pair.RunTicksSync(5);
Assert.Multiple(() =>
{
Assert.That(player.ContentData()?.Mind, Is.EqualTo(mind));
Assert.That(player.ContentData()?.Mind, Is.EqualTo(mindId));
Assert.That(player.AttachedEntity, Is.EqualTo(entity));
Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
@@ -67,23 +68,25 @@ public sealed partial class MindTests
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var mindSys = entMan.System<MindSystem>();
EntityUid ghostUid = default;
Mind mind = default!;
EntityUid mindId = default!;
MindComponent mind = default!;
var player = playerMan.ServerSessions.Single();
await pair.Server.WaitAssertion(() =>
{
var oldUid = player.AttachedEntity;
ghostUid = entMan.SpawnEntity("MobObserver", MapCoordinates.Nullspace);
mind = mindSys.GetMind(player.UserId);
Assert.That(mind, Is.Not.Null);
mindId = mindSys.GetMind(player.UserId)!.Value;
Assert.That(mindId, Is.Not.EqualTo(default(EntityUid)));
mind = entMan.GetComponent<MindComponent>(mindId);
if (visit)
{
mindSys.Visit(mind, ghostUid);
mindSys.Visit(mindId, ghostUid);
return;
}
mindSys.TransferTo(mind, ghostUid);
mindSys.TransferTo(mindId, ghostUid);
if (oldUid != null)
entMan.DeleteEntity(oldUid.Value);
@@ -111,15 +114,16 @@ public sealed partial class MindTests
/// <summary>
/// Get the player's current mind and check that the entities exists.
/// </summary>
private static Mind GetMind(Pair.TestPair pair)
private static (EntityUid Id, MindComponent Comp) GetMind(Pair.TestPair pair)
{
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var player = playerMan.ServerSessions.SingleOrDefault();
Assert.That(player, Is.Not.Null);
var mind = player.ContentData()!.Mind;
Assert.That(mind, Is.Not.Null);
var mindId = player.ContentData()!.Mind!.Value;
Assert.That(mindId, Is.Not.EqualTo(default(EntityUid)));
var mind = entMan.GetComponent<MindComponent>(mindId);
Assert.Multiple(() =>
{
Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
@@ -127,15 +131,17 @@ public sealed partial class MindTests
Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
});
return mind;
return (mindId, mind);
}
private static async Task Disconnect(Pair.TestPair pair)
{
var netManager = pair.Client.ResolveDependency<IClientNetManager>();
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var player = playerMan.ServerSessions.Single();
var mind = player.ContentData()!.Mind;
var mindId = player.ContentData()!.Mind!.Value;
var mind = entMan.GetComponent<MindComponent>(mindId);
await pair.Client.WaitAssertion(() =>
{