Deploy foldable (#30000)

* Deploy foldable

* Add NetworkedComponent and access to the component

* Add handled to afterinteract

* Use drop target location instead of setcoordinates

* Put back in hand after failed deploy

This prevents dropping the bed when clicking while inside a locker.

* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds
This commit is contained in:
ShadowCommander
2024-08-02 00:05:12 -07:00
committed by GitHub
parent ccdbdee929
commit 1579c8a424
6 changed files with 57 additions and 3 deletions

View File

@@ -0,0 +1,39 @@
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
namespace Content.Shared.Foldable;
public sealed class DeployFoldableSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly FoldableSystem _foldable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeployFoldableComponent, AfterInteractEvent>(OnAfterInteract);
}
private void OnAfterInteract(Entity<DeployFoldableComponent> ent, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (!TryComp<FoldableComponent>(ent, out var foldable))
return;
if (!TryComp(args.User, out HandsComponent? hands)
|| !_hands.TryDrop(args.User, args.Used, targetDropLocation: args.ClickLocation, handsComp: hands))
return;
if (!_foldable.TrySetFolded(ent, foldable, false))
{
_hands.TryPickup(args.User, args.Used, handsComp: hands);
return;
}
args.Handled = true;
}
}