Fix decal IoC exception (#12789)
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@@ -1,5 +1,6 @@
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos;
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@@ -13,6 +14,7 @@ using Microsoft.Extensions.ObjectPool;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Threading;
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using Robust.Shared.Timing;
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@@ -233,11 +235,17 @@ namespace Content.Server.Atmos.EntitySystems
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// Afterwards we reset all the chunk data for the next time we tick.
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var players = _playerManager.ServerSessions.Where(x => x.Status == SessionStatus.InGame).ToArray();
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var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
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Parallel.ForEach(players, opts, p => UpdatePlayer(p, curTick));
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var mainThread = Thread.CurrentThread;
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var parentDeps = IoCManager.Instance!;
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Parallel.ForEach(players, opts, p => UpdatePlayer(p, curTick, mainThread, parentDeps));
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}
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private void UpdatePlayer(IPlayerSession playerSession, GameTick curTick)
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private void UpdatePlayer(IPlayerSession playerSession, GameTick curTick, Thread mainThread, IDependencyCollection parentDeps)
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{
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// Thjs exists JUST to be able to resolve IRobustStringSerializer for networked message sending.
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if (mainThread != Thread.CurrentThread)
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IoCManager.InitThread(parentDeps.FromParent(parentDeps), true);
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var xformQuery = GetEntityQuery<TransformComponent>();
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var chunksInRange = _chunkingSys.GetChunksForSession(playerSession, ChunkSize, xformQuery, _chunkIndexPool, _chunkViewerPool);
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var previouslySent = _lastSentChunks[playerSession];
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