Fixed HandsGui and added an icon to access worn inventories (#279)
* Fixed HandsGui children so that HandsGui is clickable * Added TextureButton for opening Storage items * Update ClientInventoryComponent.cs Fixed HandleComponentState so that it only updates the inventory when there are changes. * Implemented storage button on Inventory Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
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committed by
Pieter-Jan Briers
parent
1d9d01b355
commit
151d3a3672
@@ -78,5 +78,20 @@ namespace Content.Shared.GameObjects
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Unequip = 1
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}
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}
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/// <summary>
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/// Component message for opening the Storage UI of item in Slot
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/// </summary>
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[Serializable, NetSerializable]
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public class OpenSlotStorageUIMessage : ComponentMessage
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{
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public Slots Slot;
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public OpenSlotStorageUIMessage(Slots slot)
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{
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Directed = true;
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Slot = slot;
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}
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}
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}
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}
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