Fixed HandsGui and added an icon to access worn inventories (#279)
* Fixed HandsGui children so that HandsGui is clickable * Added TextureButton for opening Storage items * Update ClientInventoryComponent.cs Fixed HandleComponentState so that it only updates the inventory when there are changes. * Implemented storage button on Inventory Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
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committed by
Pieter-Jan Briers
parent
1d9d01b355
commit
151d3a3672
@@ -263,6 +263,12 @@ namespace Content.Server.GameObjects
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if (playerentity == Owner)
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HandleInventoryMessage(msg);
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break;
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case OpenSlotStorageUIMessage msg:
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ItemComponent item = GetSlotItem(msg.Slot);
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ServerStorageComponent storage;
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if (item.Owner.TryGetComponent(out storage))
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storage.OpenStorageUI(Owner);
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break;
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}
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}
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