Fixed HandsGui and added an icon to access worn inventories (#279)
* Fixed HandsGui children so that HandsGui is clickable * Added TextureButton for opening Storage items * Update ClientInventoryComponent.cs Fixed HandleComponentState so that it only updates the inventory when there are changes. * Implemented storage button on Inventory Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
1d9d01b355
commit
151d3a3672
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -13,10 +13,12 @@ namespace Content.Client.GameObjects
|
||||
|
||||
public BaseButton Button { get; }
|
||||
public SpriteView SpriteView { get; }
|
||||
public BaseButton StorageButton { get; }
|
||||
|
||||
public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
|
||||
public Action<BaseButton.ButtonEventArgs> OnStoragePressed { get; set; }
|
||||
|
||||
public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture)
|
||||
public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture, Texture storageTexture)
|
||||
{
|
||||
Slot = slot;
|
||||
|
||||
@@ -25,7 +27,7 @@ namespace Content.Client.GameObjects
|
||||
AddChild(Button = new TextureButton
|
||||
{
|
||||
TextureNormal = texture,
|
||||
Scale = (2, 2),
|
||||
Scale = (2, 2)
|
||||
});
|
||||
|
||||
Button.OnPressed += e => OnPressed?.Invoke(e);
|
||||
@@ -35,6 +37,17 @@ namespace Content.Client.GameObjects
|
||||
MouseFilter = MouseFilterMode.Ignore,
|
||||
Scale = (2, 2)
|
||||
});
|
||||
|
||||
AddChild(StorageButton = new TextureButton
|
||||
{
|
||||
TextureNormal = storageTexture,
|
||||
Scale = (0.75f, 0.75f),
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkEnd,
|
||||
Visible = false
|
||||
});
|
||||
|
||||
StorageButton.OnPressed += e => OnStoragePressed?.Invoke(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user