Fixed HandsGui and added an icon to access worn inventories (#279)

* Fixed HandsGui children so that HandsGui is clickable

* Added TextureButton for opening Storage items

* Update ClientInventoryComponent.cs

Fixed HandleComponentState so that it only updates the inventory when there are changes.

* Implemented storage button on Inventory

Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
This commit is contained in:
ShadowCommander
2019-07-31 16:38:24 -07:00
committed by Pieter-Jan Briers
parent 1d9d01b355
commit 151d3a3672
8 changed files with 84 additions and 21 deletions

View File

@@ -1,7 +1,10 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.Components.Clothing;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
@@ -77,15 +80,12 @@ namespace Content.Client.GameObjects
foreach (var (slot, entityUid) in cast.Entities)
{
if (_slots.ContainsKey(slot))
{
_slots.Remove(slot);
_clearSlot(slot);
}
var entity = Owner.EntityManager.GetEntity(entityUid);
_slots[slot] = entity;
_setSlot(slot, entity);
if (!_slots.ContainsKey(slot) || _slots[slot] != entity)
{
_slots[slot] = entity;
_setSlot(slot, entity);
}
doneSlots.Add(slot);
}
@@ -139,6 +139,11 @@ namespace Content.Client.GameObjects
SendNetworkMessage(equipmessage);
}
public void SendOpenStorageUIMessage(Slots slot)
{
SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
{