Add test pooling (#4961)
* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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@@ -45,14 +45,14 @@ namespace Content.Server.AI.Pathfinding
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var tileOneWorld = tileOneGrid.ToMapPos(EntityManager);
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var tileTwoGrid = mapManager.GetGrid(to.GridIndex).GridTileToLocal(to.GridIndices);
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var tileTwoWorld = tileTwoGrid.ToMapPos(EntityManager);
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cameFrom.Add(tileOneWorld, tileTwoWorld);
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cameFrom[tileOneWorld] = tileTwoWorld;
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}
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var gScores = new Dictionary<Vector2, float>();
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foreach (var (tile, score) in routeDebug.GScores)
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{
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var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
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gScores.Add(tileGrid.ToMapPos(EntityManager), score);
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gScores[tileGrid.ToMapPos(EntityManager)] = score;
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}
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var systemMessage = new SharedAiDebug.AStarRouteMessage(
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