Add test pooling (#4961)

* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
This commit is contained in:
Javier Guardia Fernández
2021-11-06 11:49:59 +01:00
committed by GitHub
parent 4b5168e1fe
commit 1508efff54
55 changed files with 364 additions and 267 deletions

View File

@@ -45,14 +45,14 @@ namespace Content.Server.AI.Pathfinding
var tileOneWorld = tileOneGrid.ToMapPos(EntityManager);
var tileTwoGrid = mapManager.GetGrid(to.GridIndex).GridTileToLocal(to.GridIndices);
var tileTwoWorld = tileTwoGrid.ToMapPos(EntityManager);
cameFrom.Add(tileOneWorld, tileTwoWorld);
cameFrom[tileOneWorld] = tileTwoWorld;
}
var gScores = new Dictionary<Vector2, float>();
foreach (var (tile, score) in routeDebug.GScores)
{
var tileGrid = mapManager.GetGrid(tile.GridIndex).GridTileToLocal(tile.GridIndices);
gScores.Add(tileGrid.ToMapPos(EntityManager), score);
gScores[tileGrid.ToMapPos(EntityManager)] = score;
}
var systemMessage = new SharedAiDebug.AStarRouteMessage(