Add test pooling (#4961)
* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
This commit is contained in:
committed by
GitHub
parent
4b5168e1fe
commit
1508efff54
@@ -16,7 +16,7 @@ namespace Content.IntegrationTests.Tests.Pathfinding
|
||||
[Test]
|
||||
public async Task Test()
|
||||
{
|
||||
var server = StartServerDummyTicker();
|
||||
var server = StartServer();
|
||||
|
||||
server.Assert(() =>
|
||||
{
|
||||
@@ -24,17 +24,15 @@ namespace Content.IntegrationTests.Tests.Pathfinding
|
||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
// Setup
|
||||
var mapId = mapMan.CreateMap(new MapId(1));
|
||||
var gridId = new GridId(2);
|
||||
mapMan.CreateGrid(mapId, gridId);
|
||||
var chunkTile = mapMan.GetGrid(gridId).GetTileRef(new Vector2i(0, 0));
|
||||
var grid = GetMainGrid(mapMan);
|
||||
var chunkTile = grid.GetTileRef(new Vector2i(0, 0));
|
||||
var chunk = pathfindingSystem.GetChunk(chunkTile);
|
||||
Assert.That(chunk.Nodes.Length == PathfindingChunk.ChunkSize * PathfindingChunk.ChunkSize);
|
||||
|
||||
// Neighbors
|
||||
var chunkNeighbors = chunk.GetNeighbors().ToList();
|
||||
Assert.That(chunkNeighbors.Count == 0);
|
||||
var neighborChunkTile = mapMan.GetGrid(gridId).GetTileRef(new Vector2i(PathfindingChunk.ChunkSize, PathfindingChunk.ChunkSize));
|
||||
var neighborChunkTile = grid.GetTileRef(new Vector2i(PathfindingChunk.ChunkSize, PathfindingChunk.ChunkSize));
|
||||
var neighborChunk = pathfindingSystem.GetChunk(neighborChunkTile);
|
||||
chunkNeighbors = chunk.GetNeighbors().ToList();
|
||||
Assert.That(chunkNeighbors.Count == 1);
|
||||
|
||||
Reference in New Issue
Block a user