Add test pooling (#4961)

* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
This commit is contained in:
Javier Guardia Fernández
2021-11-06 11:49:59 +01:00
committed by GitHub
parent 4b5168e1fe
commit 1508efff54
55 changed files with 364 additions and 267 deletions

View File

@@ -3,7 +3,6 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Client.Actions;
using Content.Client.Actions.UI;
using Content.Client.UserInterface;
using Content.Server.Actions;
using Content.Server.Hands.Components;
using Content.Server.Items;
@@ -13,11 +12,11 @@ using Content.Shared.Actions.Prototypes;
using Content.Shared.Cooldown;
using NUnit.Framework;
using Robust.Client.UserInterface;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
@@ -244,7 +243,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
// spawn and give them an item that has actions
serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight",
new EntityCoordinates(new EntityUid(1), (0, 0)));
new EntityCoordinates(serverPlayerEnt.Uid, (0, 0)));
Assert.That(serverFlashlight.TryGetComponent<ItemActionsComponent>(out var itemActions));
// we expect this only to have a toggle light action initially
var actionConfigs = itemActions.ActionConfigs.ToList();