Add test pooling (#4961)
* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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@@ -19,13 +19,14 @@ namespace Content.IntegrationTests.Tests.Chemistry
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[Test]
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public async Task TryAllTest()
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{
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var server = StartServerDummyTicker();
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var coordinates = GetMainEntityCoordinates(mapManager);
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foreach (var reactionPrototype in prototypeManager.EnumeratePrototypes<ReactionPrototype>())
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{
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@@ -37,9 +38,7 @@ namespace Content.IntegrationTests.Tests.Chemistry
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server.Assert(() =>
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{
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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beaker = entityManager.SpawnEntity("BluespaceBeaker", MapCoordinates.Nullspace);
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beaker = entityManager.SpawnEntity("BluespaceBeaker", coordinates);
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Assert.That(EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(beaker.Uid, "beaker", out component));
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foreach (var (id, reactant) in reactionPrototype.Reactants)
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