Add test pooling (#4961)
* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
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@@ -8,8 +8,6 @@ using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Movement;
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using Content.Shared.Standing;
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using NUnit.Framework;
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using Robust.Server.Player;
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@@ -73,8 +71,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
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var standingState = EntitySystem.Get<StandingStateSystem>();
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var gridId = new GridId(1);
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var grid = mapManager.GetGrid(gridId);
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var grid = GetMainGrid(mapManager);
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var coordinates = grid.GridEntityId.ToCoordinates();
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human = entityManager.SpawnEntity(BuckleDummyId, coordinates);
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@@ -235,8 +232,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var mapManager = IoCManager.Resolve<IMapManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var gridId = new GridId(1);
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var grid = mapManager.GetGrid(gridId);
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var grid = GetMainGrid(mapManager);
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var coordinates = grid.GridEntityId.ToCoordinates();
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human = entityManager.SpawnEntity(BuckleDummyId, coordinates);
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@@ -321,8 +317,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var mapManager = IoCManager.Resolve<IMapManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var gridId = new GridId(1);
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var grid = mapManager.GetGrid(gridId);
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var grid = GetMainGrid(mapManager);
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var coordinates = grid.GridEntityId.ToCoordinates();
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human = entityManager.SpawnEntity(BuckleDummyId, coordinates);
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