Jumpability collisions (#39710)

This commit is contained in:
ScarKy0
2025-08-18 14:22:36 +02:00
committed by GitHub
parent 2ecc3b85c4
commit 14f949c311
5 changed files with 126 additions and 1 deletions

View File

@@ -0,0 +1,16 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Marker component given to the users of the <see cref="JumpAbilityComponent"/> if they are meant to collide with environment.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActiveLeaperComponent : Component
{
/// <summary>
/// The duration to stun the owner on collide with environment.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan KnockdownDuration;
}

View File

@@ -2,6 +2,7 @@ using Content.Shared.Actions;
using Content.Shared.Movement.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Movement.Components;
@@ -13,6 +14,18 @@ namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedJumpAbilitySystem))]
public sealed partial class JumpAbilityComponent : Component
{
/// <summary>
/// The action prototype that allows you to jump.
/// </summary>
[DataField]
public EntProtoId Action = "ActionGravityJump";
/// <summary>
/// Entity to hold the action prototype.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? ActionEntity;
/// <summary>
/// How far you will jump (in tiles).
/// </summary>
@@ -25,11 +38,29 @@ public sealed partial class JumpAbilityComponent : Component
[DataField, AutoNetworkedField]
public float JumpThrowSpeed = 10f;
/// <summary>
/// Whether this entity can collide with another entity, leading to it getting knocked down.
/// </summary>
[DataField, AutoNetworkedField]
public bool CanCollide = false;
/// <summary>
/// The duration of the knockdown in case of a collision from CanCollide.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan CollideKnockdown = TimeSpan.FromSeconds(2);
/// <summary>
/// This gets played whenever the jump action is used.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier? JumpSound;
/// <summary>
/// The popup to show if the entity is unable to perform a jump.
/// </summary>
[DataField, AutoNetworkedField]
public LocId? JumpFailedPopup = "jump-ability-failure";
}
public sealed partial class GravityJumpEvent : InstantActionEvent;

View File

@@ -1,7 +1,14 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Cloning.Events;
using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
using Content.Shared.Popups;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Events;
namespace Content.Shared.Movement.Systems;
@@ -10,18 +17,64 @@ public sealed partial class SharedJumpAbilitySystem : EntitySystem
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<JumpAbilityComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<JumpAbilityComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<JumpAbilityComponent, GravityJumpEvent>(OnGravityJump);
SubscribeLocalEvent<ActiveLeaperComponent, StartCollideEvent>(OnLeaperCollide);
SubscribeLocalEvent<ActiveLeaperComponent, LandEvent>(OnLeaperLand);
SubscribeLocalEvent<ActiveLeaperComponent, StopThrowEvent>(OnLeaperStopThrow);
SubscribeLocalEvent<JumpAbilityComponent, CloningEvent>(OnClone);
}
private void OnInit(Entity<JumpAbilityComponent> entity, ref MapInitEvent args)
{
if (!TryComp(entity, out ActionsComponent? comp))
return;
_actions.AddAction(entity, ref entity.Comp.ActionEntity, entity.Comp.Action, component: comp);
}
private void OnShutdown(Entity<JumpAbilityComponent> entity, ref ComponentShutdown args)
{
_actions.RemoveAction(entity.Owner, entity.Comp.ActionEntity);
}
private void OnLeaperCollide(Entity<ActiveLeaperComponent> entity, ref StartCollideEvent args)
{
_stun.TryKnockdown(entity.Owner, entity.Comp.KnockdownDuration, force: true);
RemCompDeferred<ActiveLeaperComponent>(entity);
}
private void OnLeaperLand(Entity<ActiveLeaperComponent> entity, ref LandEvent args)
{
RemCompDeferred<ActiveLeaperComponent>(entity);
}
private void OnLeaperStopThrow(Entity<ActiveLeaperComponent> entity, ref StopThrowEvent args)
{
RemCompDeferred<ActiveLeaperComponent>(entity);
}
private void OnGravityJump(Entity<JumpAbilityComponent> entity, ref GravityJumpEvent args)
{
if (_gravity.IsWeightless(args.Performer))
if (_gravity.IsWeightless(args.Performer) || _standing.IsDown(args.Performer))
{
if (entity.Comp.JumpFailedPopup != null)
_popup.PopupClient(Loc.GetString(entity.Comp.JumpFailedPopup.Value), args.Performer, args.Performer);
return;
}
var xform = Transform(args.Performer);
var throwing = xform.LocalRotation.ToWorldVec() * entity.Comp.JumpDistance;
@@ -30,6 +83,29 @@ public sealed partial class SharedJumpAbilitySystem : EntitySystem
_throwing.TryThrow(args.Performer, direction, entity.Comp.JumpThrowSpeed);
_audio.PlayPredicted(entity.Comp.JumpSound, args.Performer, args.Performer);
if (entity.Comp.CanCollide)
{
EnsureComp<ActiveLeaperComponent>(entity, out var leaperComp);
leaperComp.KnockdownDuration = entity.Comp.CollideKnockdown;
Dirty(entity.Owner, leaperComp);
}
args.Handled = true;
}
private void OnClone(Entity<JumpAbilityComponent> ent, ref CloningEvent args)
{
if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
return;
var targetComp = Factory.GetComponent<JumpAbilityComponent>();
targetComp.Action = ent.Comp.Action;
targetComp.CanCollide = ent.Comp.CanCollide;
targetComp.JumpSound = ent.Comp.JumpSound;
targetComp.CollideKnockdown = ent.Comp.CollideKnockdown;
targetComp.JumpDistance = ent.Comp.JumpDistance;
targetComp.JumpThrowSpeed = ent.Comp.JumpThrowSpeed;
AddComp(args.CloneUid, targetComp, true);
}
}

View File

@@ -0,0 +1 @@
jump-ability-failure = You cannot jump right now.

View File

@@ -121,6 +121,7 @@
- Rootable # diona
- Sericulture # arachnids
- MovementSpeedModifier # moths when weightless
- JumpAbility # vulp leaping
copyEquipment: null
copyInternalStorage: false
copyImplants: false