Kill UserInterfaceHelpers (#20912)

This commit is contained in:
Kara
2023-10-11 02:17:59 -07:00
committed by GitHub
parent 756fd6f309
commit 14dac914ce
12 changed files with 104 additions and 98 deletions

View File

@@ -76,7 +76,7 @@ public sealed partial class ActivatableUISystem : EntitySystem
return;
ActivationVerb verb = new();
verb.Act = () => InteractUI(args.User, component);
verb.Act = () => InteractUI(args.User, uid, component);
verb.Text = Loc.GetString(component.VerbText);
// TODO VERBS add "open UI" icon?
args.Verbs.Add(verb);
@@ -84,16 +84,24 @@ public sealed partial class ActivatableUISystem : EntitySystem
private void OnActivate(EntityUid uid, ActivatableUIComponent component, ActivateInWorldEvent args)
{
if (args.Handled) return;
if (component.InHandsOnly) return;
args.Handled = InteractUI(args.User, component);
if (args.Handled)
return;
if (component.InHandsOnly)
return;
args.Handled = InteractUI(args.User, uid, component);
}
private void OnUseInHand(EntityUid uid, ActivatableUIComponent component, UseInHandEvent args)
{
if (args.Handled) return;
if (component.rightClickOnly) return;
args.Handled = InteractUI(args.User, component);
if (args.Handled)
return;
if (component.rightClickOnly)
return;
args.Handled = InteractUI(args.User, uid, component);
}
private void OnParentChanged(EntityUid uid, ActivatableUIComponent aui, ref EntParentChangedMessage args)
@@ -103,53 +111,64 @@ public sealed partial class ActivatableUISystem : EntitySystem
private void OnUIClose(EntityUid uid, ActivatableUIComponent component, BoundUIClosedEvent args)
{
if (args.Session != component.CurrentSingleUser) return;
if (args.UiKey != component.Key) return;
if (args.Session != component.CurrentSingleUser)
return;
if (!Equals(args.UiKey, component.Key))
return;
SetCurrentSingleUser(uid, null, component);
}
private bool InteractUI(EntityUid user, ActivatableUIComponent aui)
private bool InteractUI(EntityUid user, EntityUid uiEntity, ActivatableUIComponent aui)
{
if (!_blockerSystem.CanInteract(user, aui.Owner) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
if (!_blockerSystem.CanInteract(user, uiEntity) && (!aui.AllowSpectator || !HasComp<GhostComponent>(user)))
return false;
if (aui.RequireHands && !HasComp<HandsComponent>(user))
return false;
if (!EntityManager.TryGetComponent(user, out ActorComponent? actor)) return false;
if (!EntityManager.TryGetComponent(user, out ActorComponent? actor))
return false;
if (aui.AdminOnly && !_adminManager.IsAdmin(actor.PlayerSession)) return false;
if (aui.AdminOnly && !_adminManager.IsAdmin(actor.PlayerSession))
return false;
var ui = aui.UserInterface;
if (ui == null) return false;
if (aui.Key == null)
return false;
if (!_uiSystem.TryGetUi(uiEntity, aui.Key, out var ui))
return false;
if (aui.SingleUser && (aui.CurrentSingleUser != null) && (actor.PlayerSession != aui.CurrentSingleUser))
{
// If we get here, supposedly, the object is in use.
// Check with BUI that it's ACTUALLY in use just in case.
// Since this could brick the object if it goes wrong.
if (ui.SubscribedSessions.Count != 0) return false;
if (ui.SubscribedSessions.Count != 0)
return false;
}
// If we've gotten this far, fire a cancellable event that indicates someone is about to activate this.
// This is so that stuff can require further conditions (like power).
var oae = new ActivatableUIOpenAttemptEvent(user);
var uae = new UserOpenActivatableUIAttemptEvent(user, aui.Owner);
RaiseLocalEvent(user, uae, false);
RaiseLocalEvent((aui).Owner, oae, false);
if (oae.Cancelled || uae.Cancelled) return false;
var uae = new UserOpenActivatableUIAttemptEvent(user, uiEntity);
RaiseLocalEvent(user, uae);
RaiseLocalEvent(uiEntity, oae);
if (oae.Cancelled || uae.Cancelled)
return false;
// Give the UI an opportunity to prepare itself if it needs to do anything
// before opening
var bae = new BeforeActivatableUIOpenEvent(user);
RaiseLocalEvent((aui).Owner, bae, false);
RaiseLocalEvent(uiEntity, bae);
SetCurrentSingleUser((aui).Owner, actor.PlayerSession, aui);
SetCurrentSingleUser(uiEntity, actor.PlayerSession, aui);
_uiSystem.ToggleUi(ui, actor.PlayerSession);
//Let the component know a user opened it so it can do whatever it needs to do
var aae = new AfterActivatableUIOpenEvent(user, actor.PlayerSession);
RaiseLocalEvent((aui).Owner, aae, false);
RaiseLocalEvent(uiEntity, aae);
return true;
}
@@ -163,24 +182,28 @@ public sealed partial class ActivatableUISystem : EntitySystem
aui.CurrentSingleUser = v;
RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent(), false);
RaiseLocalEvent(uid, new ActivatableUIPlayerChangedEvent());
}
public void CloseAll(EntityUid uid, ActivatableUIComponent? aui = null)
{
if (!Resolve(uid, ref aui, false))
return;
if (aui.UserInterface is null)
if (aui.Key == null || !_uiSystem.TryGetUi(uid, aui.Key, out var ui))
return;
_uiSystem.CloseAll(aui.UserInterface);
_uiSystem.CloseAll(ui);
}
private void OnHandDeselected(EntityUid uid, ActivatableUIComponent? aui, HandDeselectedEvent args)
{
if (!Resolve(uid, ref aui, false)) return;
if (!Resolve(uid, ref aui, false))
return;
if (!aui.CloseOnHandDeselect)
return;
CloseAll(uid, aui);
}
}