Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011)
* Lets do this again * I noticed this way to late
This commit is contained in:
@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.StepTrigger.Components;
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/// <summary>
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/// This is used for marking step trigger events that require the user to wear shoes, such as for glass shards.
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/// This is used for marking step trigger events that require the user to wear shoes or have protection of some sort, such as for glass shards.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ClothingRequiredStepTriggerComponent : Component;
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public sealed partial class PreventableStepTriggerComponent : Component;
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@@ -5,11 +5,11 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.StepTrigger.Components;
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/// <summary>
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/// This is used for cancelling step trigger events if the user is wearing clothing in a valid slot.
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/// This is used for cancelling preventable step trigger events if the user is wearing clothing in a valid slot or if the user itself has the component.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(StepTriggerImmuneSystem))]
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public sealed partial class ClothingRequiredStepTriggerImmuneComponent : Component, IClothingSlots
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public sealed partial class ProtectedFromStepTriggersComponent : Component, IClothingSlots
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{
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[DataField]
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public SlotFlags Slots { get; set; } = SlotFlags.FEET;
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@@ -1,9 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.StepTrigger.Components;
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/// <summary>
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/// Grants the attached entity to step triggers.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StepTriggerImmuneComponent : Component;
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@@ -1,7 +1,6 @@
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using Content.Shared.Examine;
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using Content.Shared.Inventory;
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using Content.Shared.StepTrigger.Components;
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using Content.Shared.Tag;
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namespace Content.Shared.StepTrigger.Systems;
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@@ -12,25 +11,19 @@ public sealed class StepTriggerImmuneSystem : EntitySystem
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<StepTriggerImmuneComponent, StepTriggerAttemptEvent>(OnStepTriggerAttempt);
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SubscribeLocalEvent<ClothingRequiredStepTriggerComponent, StepTriggerAttemptEvent>(OnStepTriggerClothingAttempt);
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SubscribeLocalEvent<ClothingRequiredStepTriggerComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<PreventableStepTriggerComponent, StepTriggerAttemptEvent>(OnStepTriggerClothingAttempt);
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SubscribeLocalEvent<PreventableStepTriggerComponent, ExaminedEvent>(OnExamined);
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}
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private void OnStepTriggerAttempt(Entity<StepTriggerImmuneComponent> ent, ref StepTriggerAttemptEvent args)
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private void OnStepTriggerClothingAttempt(Entity<PreventableStepTriggerComponent> ent, ref StepTriggerAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void OnStepTriggerClothingAttempt(EntityUid uid, ClothingRequiredStepTriggerComponent component, ref StepTriggerAttemptEvent args)
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{
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if (_inventory.TryGetInventoryEntity<ClothingRequiredStepTriggerImmuneComponent>(args.Tripper, out _))
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if (HasComp<ProtectedFromStepTriggersComponent>(args.Tripper) || _inventory.TryGetInventoryEntity<ProtectedFromStepTriggersComponent>(args.Tripper, out _))
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{
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args.Cancelled = true;
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}
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}
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private void OnExamined(EntityUid uid, ClothingRequiredStepTriggerComponent component, ExaminedEvent args)
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private void OnExamined(EntityUid uid, PreventableStepTriggerComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("clothing-required-step-trigger-examine"));
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}
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@@ -210,7 +210,7 @@
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Radiation: 0
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Caustic: 0.75
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- type: GroupExamine
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -308,7 +308,7 @@
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- type: ExplosionResistance
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damageCoefficient: 0.5
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- type: GroupExamine
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -336,7 +336,7 @@
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- type: Construction
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graph: BoneArmor
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node: armor
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -357,6 +357,6 @@
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Piercing: 0.6
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Heat: 0.5
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- type: GroupExamine
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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@@ -135,7 +135,7 @@
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tags:
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- Hardsuit
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- WhitelistChameleon
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: DamageOnInteractProtection
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damageProtection:
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@@ -161,7 +161,7 @@
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- type: HeldSpeedModifier
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- type: Item
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size: Huge
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: DamageOnInteractProtection
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damageProtection:
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@@ -25,7 +25,7 @@
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tags:
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- Hardsuit
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- WhitelistChameleon
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -68,7 +68,7 @@
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sprintModifier: 0.7
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- type: HeldSpeedModifier
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- type: GroupExamine
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -100,7 +100,7 @@
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sprintModifier: 0.8
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- type: HeldSpeedModifier
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- type: GroupExamine
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -125,7 +125,7 @@
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- type: ContainerContainer
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containers:
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toggleable-clothing: !type:ContainerSlot {}
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -198,7 +198,7 @@
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sprite: Clothing/OuterClothing/Suits/chicken.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/chicken.rsi
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -236,7 +236,7 @@
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- type: ContainerContainer
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containers:
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toggleable-clothing: !type:ContainerSlot {}
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -259,7 +259,7 @@
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- type: Construction
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graph: ClothingOuterSuitIan
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node: suit
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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slots: WITHOUT_POCKET
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- type: entity
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@@ -23,7 +23,7 @@
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tags:
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- ClothMade
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- WhitelistChameleon
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- type: ClothingRequiredStepTriggerImmune
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- type: ProtectedFromStepTriggers
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- type: entity
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abstract: true
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@@ -233,7 +233,7 @@
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guides:
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- Cyborgs
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- Robotics
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- type: StepTriggerImmune
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- type: ProtectedFromStepTriggers
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- type: DamageOnInteractProtection
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damageProtection:
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flatReductions:
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@@ -2927,7 +2927,7 @@
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- DoorBumpOpener
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- type: MovementAlwaysTouching
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- type: PressureImmunity
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- type: StepTriggerImmune
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- type: ProtectedFromStepTriggers
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- type: Insulated
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- type: InteractionPopup
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successChance: 0.7
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@@ -72,8 +72,7 @@
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- type: InputMover
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- type: MobMover
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- type: ZombieImmune
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- type: ClothingRequiredStepTriggerImmune
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slots: All
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- type: ProtectedFromStepTriggers
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- type: entity
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abstract: true
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@@ -108,7 +108,7 @@
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- type: TypingIndicator
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proto: robot
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- type: ZombieImmune
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- type: StepTriggerImmune
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- type: ProtectedFromStepTriggers
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- type: NoSlip
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- type: Insulated
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@@ -15,7 +15,7 @@
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requiredTriggeredSpeed: 2
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- type: Mousetrap
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- type: TriggerOnStepTrigger
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- type: ClothingRequiredStepTrigger
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- type: PreventableStepTrigger
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- type: DamageUserOnTrigger
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damage:
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types:
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@@ -121,7 +121,7 @@
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- type: StepTrigger
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intersectRatio: 0.2
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- type: TriggerOnStepTrigger
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- type: ClothingRequiredStepTrigger
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- type: PreventableStepTrigger
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- type: Slippery
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slipSound:
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path: /Audio/Effects/glass_step.ogg
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@@ -65,7 +65,7 @@
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acts: [ "Destruction" ]
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- type: StepTrigger
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intersectRatio: 0.2
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- type: ClothingRequiredStepTrigger
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- type: PreventableStepTrigger
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- type: Slippery
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slipSound:
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path: /Audio/Effects/glass_step.ogg
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