Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011)
* Lets do this again * I noticed this way to late
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.StepTrigger.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for marking step trigger events that require the user to wear shoes or have protection of some sort, such as for glass shards.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class PreventableStepTriggerComponent : Component;
|
||||
Reference in New Issue
Block a user