Pointing arrow changes (#11097)

This commit is contained in:
metalgearsloth
2022-09-17 00:37:15 +10:00
committed by GitHub
parent 9aa8a674bf
commit 14d48f4306
10 changed files with 115 additions and 151 deletions

View File

@@ -1,12 +1,7 @@
using Content.Shared.Pointing.Components; using Content.Shared.Pointing.Components;
using Robust.Client.GameObjects;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Pointing.Components namespace Content.Client.Pointing.Components
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(SharedPointingArrowComponent))] public sealed class PointingArrowComponent : SharedPointingArrowComponent {}
public sealed class PointingArrowComponent : SharedPointingArrowComponent
{
}
} }

View File

@@ -2,23 +2,66 @@ using Content.Client.Pointing.Components;
using Content.Shared.MobState.EntitySystems; using Content.Shared.MobState.EntitySystems;
using Content.Shared.Pointing; using Content.Shared.Pointing;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Client.Animations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth; using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Pointing; namespace Content.Client.Pointing;
public sealed class PointingSystem : EntitySystem public sealed class PointingSystem : SharedPointingSystem
{ {
[Dependency] private readonly AnimationPlayerSystem _player = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!; [Dependency] private readonly SharedMobStateSystem _mobState = default!;
private const string AnimationKey = "pointingarrow";
/// <summary>
/// How far it goes in any direction.
/// </summary>
private const float Offset = 0.25f;
/// <summary>
/// How long it takes to go from the bottom of the animation to the top.
/// </summary>
private const float UpTime = 0.5f;
/// <summary>
/// Starts at the bottom then goes up and comes back down. Seems to look nicer than starting in the middle.
/// </summary>
private static readonly Animation PointingAnimation = new Animation()
{
Length = TimeSpan.FromSeconds(2 * UpTime),
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Offset),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Vector2.Zero, 0f),
new AnimationTrackProperty.KeyFrame(new Vector2(0f, Offset), UpTime),
new AnimationTrackProperty.KeyFrame(Vector2.Zero, UpTime),
}
}
}
};
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<GetVerbsEvent<Verb>>(AddPointingVerb); SubscribeLocalEvent<GetVerbsEvent<Verb>>(AddPointingVerb);
SubscribeLocalEvent<PointingArrowComponent, ComponentStartup>(OnArrowStartup); SubscribeLocalEvent<PointingArrowComponent, ComponentStartup>(OnArrowStartup);
SubscribeLocalEvent<PointingArrowComponent, AnimationCompletedEvent>(OnArrowAnimation);
SubscribeLocalEvent<RoguePointingArrowComponent, ComponentStartup>(OnRogueArrowStartup); SubscribeLocalEvent<RoguePointingArrowComponent, ComponentStartup>(OnRogueArrowStartup);
}
private void OnArrowAnimation(EntityUid uid, PointingArrowComponent component, AnimationCompletedEvent args)
{
_player.Play(uid, PointingAnimation, AnimationKey);
} }
private void AddPointingVerb(GetVerbsEvent<Verb> args) private void AddPointingVerb(GetVerbsEvent<Verb> args)
@@ -58,6 +101,8 @@ public sealed class PointingSystem : EntitySystem
{ {
sprite.DrawDepth = (int) DrawDepth.Overlays; sprite.DrawDepth = (int) DrawDepth.Overlays;
} }
_player.Play(uid, PointingAnimation, AnimationKey);
} }
private void OnRogueArrowStartup(EntityUid uid, RoguePointingArrowComponent arrow, ComponentStartup args) private void OnRogueArrowStartup(EntityUid uid, RoguePointingArrowComponent arrow, ComponentStartup args)
@@ -65,6 +110,7 @@ public sealed class PointingSystem : EntitySystem
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite)) if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
{ {
sprite.DrawDepth = (int) DrawDepth.Overlays; sprite.DrawDepth = (int) DrawDepth.Overlays;
sprite.NoRotation = false;
} }
} }
} }

View File

@@ -1,62 +0,0 @@
using System;
using Content.Shared.Pointing.Components;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Pointing
{
[UsedImplicitly]
public sealed class RoguePointingArrowVisualizer : AppearanceVisualizer
{
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<double>(RoguePointingArrowVisuals.Rotation, out var degrees))
{
SetRotation(component, Angle.FromDegrees(degrees));
}
}
private void SetRotation(AppearanceComponent component, Angle rotation)
{
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(sprite.Owner, out AnimationPlayerComponent? animation))
{
sprite.Rotation = rotation;
return;
}
if (animation.HasRunningAnimation("rotate"))
{
animation.Stop("rotate");
}
animation.Play(new Animation
{
Length = TimeSpan.FromSeconds(0.125),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(ISpriteComponent),
Property = nameof(ISpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
}
}
}
}, "rotate");
}
}
}

View File

@@ -1,84 +1,18 @@
using Content.Server.Pointing.EntitySystems;
using Content.Shared.Pointing.Components; using Content.Shared.Pointing.Components;
using Robust.Server.GameObjects;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Server.Pointing.Components namespace Content.Server.Pointing.Components
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(SharedPointingArrowComponent))] [Access(typeof(PointingSystem))]
public sealed class PointingArrowComponent : SharedPointingArrowComponent public sealed class PointingArrowComponent : SharedPointingArrowComponent
{ {
[Dependency] private readonly IEntityManager _entMan = default!;
/// <summary>
/// The current amount of seconds left on this arrow.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("duration")]
private float _duration = 4;
/// <summary>
/// The amount of seconds before the arrow changes movement direction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("step")]
private float _step = 0.5f;
/// <summary>
/// The amount of units that this arrow will move by when multiplied
/// by the frame time.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("speed")]
private float _speed = 1;
/// <summary>
/// The current amount of seconds left before the arrow changes
/// movement direction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
private float _currentStep;
/// <summary>
/// Whether or not this arrow is currently going up.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
private bool _up;
/// <summary> /// <summary>
/// Whether or not this arrow will convert into a /// Whether or not this arrow will convert into a
/// <see cref="RoguePointingArrowComponent"/> when its duration runs out. /// <see cref="RoguePointingArrowComponent"/> when its duration runs out.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
[DataField("rogue")] [DataField("rogue")]
public bool Rogue = false; public bool Rogue;
public void Update(float frameTime)
{
var movement = _speed * frameTime * (_up ? 1 : -1);
_entMan.GetComponent<TransformComponent>(Owner).LocalPosition += (0, movement);
_duration -= frameTime;
_currentStep -= frameTime;
if (_duration <= 0)
{
if (Rogue)
{
_entMan.RemoveComponent<PointingArrowComponent>(Owner);
_entMan.AddComponent<RoguePointingArrowComponent>(Owner);
return;
}
_entMan.DeleteEntity(Owner);
return;
}
if (_currentStep <= 0)
{
_currentStep = _step;
_up ^= true;
}
}
} }
} }

View File

@@ -24,7 +24,7 @@ using Robust.Shared.Timing;
namespace Content.Server.Pointing.EntitySystems namespace Content.Server.Pointing.EntitySystems
{ {
[UsedImplicitly] [UsedImplicitly]
internal sealed class PointingSystem : EntitySystem internal sealed class PointingSystem : SharedPointingSystem
{ {
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -128,7 +128,12 @@ namespace Content.Server.Pointing.EntitySystems
_rotateToFaceSystem.TryFaceCoordinates(player, mapCoords.Position); _rotateToFaceSystem.TryFaceCoordinates(player, mapCoords.Position);
var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords); var arrow = EntityManager.SpawnEntity("PointingArrow", mapCoords);
if (TryComp<PointingArrowComponent>(arrow, out var pointing))
{
pointing.EndTime = _gameTiming.CurTime + TimeSpan.FromSeconds(4);
}
if (EntityQuery<PointingArrowAngeringComponent>().FirstOrDefault() != null) if (EntityQuery<PointingArrowAngeringComponent>().FirstOrDefault() != null)
{ {
@@ -231,10 +236,28 @@ namespace Content.Server.Pointing.EntitySystems
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
foreach (var component in EntityManager.EntityQuery<PointingArrowComponent>(true)) var currentTime = _gameTiming.CurTime;
foreach (var component in EntityQuery<PointingArrowComponent>(true))
{ {
component.Update(frameTime); Update(component, currentTime);
} }
} }
private void Update(PointingArrowComponent component, TimeSpan currentTime)
{
// TODO: That pause PR
if (component.EndTime > currentTime)
return;
if (component.Rogue)
{
RemComp<PointingArrowComponent>(component.Owner);
EnsureComp<RoguePointingArrowComponent>(component.Owner);
return;
}
Del(component.Owner);
}
} }
} }

View File

@@ -61,7 +61,7 @@ namespace Content.Server.Pointing.EntitySystems
if (component.Chasing is not {Valid: true} chasing || Deleted(chasing)) if (component.Chasing is not {Valid: true} chasing || Deleted(chasing))
{ {
EntityManager.QueueDeleteEntity(uid); EntityManager.QueueDeleteEntity(uid);
return; continue;
} }
component.TurningDelay -= frameTime; component.TurningDelay -= frameTime;
@@ -73,10 +73,10 @@ namespace Content.Server.Pointing.EntitySystems
var adjusted = angle.Degrees + 90; var adjusted = angle.Degrees + 90;
var newAngle = Angle.FromDegrees(adjusted); var newAngle = Angle.FromDegrees(adjusted);
transform.LocalRotation = newAngle; transform.WorldRotation = newAngle;
UpdateAppearance(uid, component, transform); UpdateAppearance(uid, component, transform);
return; continue;
} }
transform.WorldRotation += Angle.FromDegrees(20); transform.WorldRotation += Angle.FromDegrees(20);
@@ -91,8 +91,10 @@ namespace Content.Server.Pointing.EntitySystems
if (component.ChasingTime > 0) if (component.ChasingTime > 0)
{ {
return; continue;
} }
_explosion.QueueExplosion(uid, ExplosionSystem.DefaultExplosionPrototypeId, 50, 3, 10); _explosion.QueueExplosion(uid, ExplosionSystem.DefaultExplosionPrototypeId, 50, 3, 10);
EntityManager.QueueDeleteEntity(uid); EntityManager.QueueDeleteEntity(uid);
} }

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@@ -1,5 +1,13 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Pointing.Components; namespace Content.Shared.Pointing.Components;
[NetworkedComponent]
public abstract class SharedPointingArrowComponent : Component public abstract class SharedPointingArrowComponent : Component
{ {
/// <summary>
/// When the pointing arrow ends
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("endTime")]
public TimeSpan EndTime;
} }

View File

@@ -1,13 +1,15 @@
using Robust.Shared.Serialization; using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Pointing.Components namespace Content.Shared.Pointing.Components
{ {
[NetworkedComponent]
public abstract class SharedRoguePointingArrowComponent : Component public abstract class SharedRoguePointingArrowComponent : Component
{ {
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum RoguePointingArrowVisuals public enum RoguePointingArrowVisuals : byte
{ {
Rotation Rotation
} }

View File

@@ -0,0 +1,17 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Pointing;
public abstract class SharedPointingSystem : EntitySystem
{
[Serializable, NetSerializable]
protected sealed class PointingArrowComponentState : ComponentState
{
public TimeSpan EndTime;
public PointingArrowComponentState(TimeSpan endTime)
{
EndTime = endTime;
}
}
}

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@@ -1,6 +1,6 @@
- type: entity - type: entity
name: pointing arrow name: pointing arrow
id: pointingarrow id: PointingArrow
save: false save: false
components: components:
- type: Tag - type: Tag
@@ -11,10 +11,9 @@
sprite: Interface/Misc/pointing.rsi sprite: Interface/Misc/pointing.rsi
state: pointing state: pointing
drawDepth: Overlays drawDepth: Overlays
noRot: true
- type: PointingArrow - type: PointingArrow
duration: 4 duration: 4
step: 0.5 step: 0.5
speed: 1 speed: 1
- type: Appearance - type: Appearance
visuals:
- type: RoguePointingArrowVisualizer