[HOTFIX] Fix maroon objective, change the text (#36990)

* test

* text

* capital C

* guh
This commit is contained in:
ScarKy0
2025-04-28 11:31:42 +02:00
committed by GitHub
parent fba07c69a9
commit 14cca7990a
4 changed files with 20 additions and 17 deletions

View File

@@ -39,8 +39,7 @@ public sealed class KillPersonConditionSystem : EntitySystem
return 1f;
var targetDead = _mind.IsCharacterDeadIc(mind);
var targetMarooned = !_emergencyShuttle.IsTargetEscaping(target) &&
_emergencyShuttle.ShuttlesLeft;
var targetOnShuttle = _emergencyShuttle.IsTargetEscaping(mind.OwnedEntity.Value);
if (!_config.GetCVar(CCVars.EmergencyShuttleEnabled) && requireMaroon)
{
requireDead = true;
@@ -50,8 +49,17 @@ public sealed class KillPersonConditionSystem : EntitySystem
if (requireDead && !targetDead)
return 0f;
if (requireMaroon) // if evac is still here and target hasn't boarded, show 50% to give you an indicator that you are doing good
return targetMarooned ? 1f : _emergencyShuttle.EmergencyShuttleArrived ? 0.5f : 0f;
// Always failed if the target needs to be marooned and the shuttle hasn't even arrived yet
if (requireMaroon && !_emergencyShuttle.EmergencyShuttleArrived)
return 0f;
// If the shuttle hasn't left, give 50% progress if the target isn't on the shuttle as a "almost there!"
if (requireMaroon && !_emergencyShuttle.ShuttlesLeft)
return targetOnShuttle ? 0f : 0.5f;
// If the shuttle has already left, and the target isn't on it, 100%
if (requireMaroon && _emergencyShuttle.ShuttlesLeft)
return targetOnShuttle ? 0f : 1f;
return 1f; // Good job you did it woohoo
}

View File

@@ -648,18 +648,11 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
if (!EmergencyShuttleArrived)
return false;
// check each emergency shuttle
// check if target is on an emergency shuttle
var xform = Transform(target);
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
{
if (stationData.EmergencyShuttle == null)
continue;
if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
{
if (HasComp<EmergencyShuttleComponent>(xform.GridUid))
return true;
}
}
return false;
}

View File

@@ -1,3 +1,3 @@
objective-condition-kill-person-title = Kill or maroon {$targetName}, {CAPITALIZE($job)}
objective-condition-kill-maroon-title = Kill and maroon {$targetName}, {CAPITALIZE($job)}
objective-condition-maroon-person-title = Maroon {$targetName}, {CAPITALIZE($job)}
objective-condition-maroon-person-title = Prevent {$targetName}, {CAPITALIZE($job)} from reaching CentComm.

View File

@@ -83,7 +83,7 @@
- type: entity
parent: [BaseTraitorObjective, BaseKillObjective]
id: KillRandomPersonObjective
description: Do it however you like, just make sure they don't make it to centcomm.
description: Do it however you like, just make sure they don't get off the station.
components:
- type: Objective
difficulty: 1.75
@@ -91,11 +91,13 @@
- type: TargetObjective
title: objective-condition-maroon-person-title
- type: PickRandomPerson
- type: KillPersonCondition
requireMaroon: true
- type: entity
parent: [BaseTraitorObjective, BaseKillObjective]
id: KillRandomHeadObjective
description: We need this head gone and you probably know why. Make sure they don't make it to centcomm, even if they're dead. Good luck, agent.
description: We need this head gone and you probably know why. Make sure they don't make it to CentComm, even if they're dead. Good luck, agent.
components:
- type: Objective
# technically its still possible for KillRandomPersonObjective to roll a head but this is guaranteed, so higher difficulty