Puddle refactor 2: Spillastic boogaloo (#4784)
* Refactor PuddleComponent * Move puddle effects into separate RSIs Basically egg/tomato/powder puddle will be moved into separate /Textures/Fluids RSIs * Fix YAML for puddles * Fix issues sloth pointed out. * Ensure Puddle Component are properly added when spawned * Remove unnecessary method init puddle with starting maxVolume * Addressed ElectroSr comments * Add Resolves * Try fix error in ensureSolution * Puddle unanchoring * Address some issues with puddles * Fix continue -> return
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Content.Shared/Fluids/PuddleVisuals.cs
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12
Content.Shared/Fluids/PuddleVisuals.cs
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Fluids
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{
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[Serializable, NetSerializable]
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public enum PuddleVisuals : byte
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{
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VolumeScale,
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SolutionColor
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}
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}
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