Adds 15/20/30 buttons to chem dispenser.
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@@ -48,7 +48,10 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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_window.DispenseButton1.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount1);
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_window.DispenseButton5.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount5);
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_window.DispenseButton10.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount10);
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_window.DispenseButton15.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount15);
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_window.DispenseButton20.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount20);
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_window.DispenseButton25.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount25);
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_window.DispenseButton30.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount30);
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_window.DispenseButton50.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount50);
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_window.DispenseButton100.OnPressed += _ => ButtonPressed(UiButton.SetDispenseAmount100);
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}
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@@ -34,9 +34,18 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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/// <summary>Sets the dispense amount to 10 when pressed.</summary>
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public Button DispenseButton10 { get; }
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/// <summary>Sets the dispense amount to 15 when pressed.</summary>
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public Button DispenseButton15 { get; }
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/// <summary>Sets the dispense amount to 20 when pressed.</summary>
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public Button DispenseButton20 { get; }
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/// <summary>Sets the dispense amount to 25 when pressed.</summary>
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public Button DispenseButton25 { get; }
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/// <summary>Sets the dispense amount to 30 when pressed.</summary>
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public Button DispenseButton30 { get; }
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/// <summary>Sets the dispense amount to 50 when pressed.</summary>
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public Button DispenseButton50 { get; }
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@@ -79,7 +88,10 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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(DispenseButton1 = new Button {Text = "1", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenRight }}),
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(DispenseButton5 = new Button {Text = "5", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenBoth }}),
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(DispenseButton10 = new Button {Text = "10", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenBoth }}),
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(DispenseButton15 = new Button {Text = "15", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenBoth }}),
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(DispenseButton20 = new Button {Text = "20", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenBoth }}),
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(DispenseButton25 = new Button {Text = "25", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenBoth }}),
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(DispenseButton30 = new Button {Text = "30", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenBoth }}),
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(DispenseButton50 = new Button {Text = "50", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenBoth }}),
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(DispenseButton100 = new Button {Text = "100", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenLeft }}),
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}
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@@ -215,9 +227,18 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
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case 10:
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DispenseButton10.Pressed = true;
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break;
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case 15:
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DispenseButton15.Pressed = true;
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break;
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case 20:
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DispenseButton20.Pressed = true;
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break;
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case 25:
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DispenseButton25.Pressed = true;
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break;
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case 30:
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DispenseButton30.Pressed = true;
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break;
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case 50:
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DispenseButton50.Pressed = true;
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break;
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