Ambient music fixes (#17685)
This commit is contained in:
@@ -13,8 +13,7 @@ using Robust.Shared.Utility;
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using System.Linq;
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using System.Linq;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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namespace Content.Client.Audio
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namespace Content.Client.Audio;
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{
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//TODO: This is using a incomplete version of the whole "only play nearest sounds" algo, that breaks down a bit should the ambient sound cap get hit.
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//TODO: This is using a incomplete version of the whole "only play nearest sounds" algo, that breaks down a bit should the ambient sound cap get hit.
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//TODO: This'll be fixed when GetEntitiesInRange produces consistent outputs.
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//TODO: This'll be fixed when GetEntitiesInRange produces consistent outputs.
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@@ -313,4 +312,3 @@ namespace Content.Client.Audio
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DebugTools.Assert(_playingCount.All(x => x.Value == PlayingCount(x.Key)));
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DebugTools.Assert(_playingCount.All(x => x.Value == PlayingCount(x.Key)));
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}
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}
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}
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}
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}
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@@ -245,6 +245,12 @@ public sealed partial class ContentAudioSystem
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if (player == null)
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if (player == null)
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return null;
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return null;
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var ev = new PlayAmbientMusicEvent();
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RaiseLocalEvent(ref ev);
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if (ev.Cancelled)
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return null;
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var ambiences = _proto.EnumeratePrototypes<AmbientMusicPrototype>().ToList();
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var ambiences = _proto.EnumeratePrototypes<AmbientMusicPrototype>().ToList();
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ambiences.Sort((x, y) => y.Priority.CompareTo(x.Priority));
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ambiences.Sort((x, y) => y.Priority.CompareTo(x.Priority));
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@@ -259,4 +265,13 @@ public sealed partial class ContentAudioSystem
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_sawmill.Warning($"Unable to find fallback ambience track");
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_sawmill.Warning($"Unable to find fallback ambience track");
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return null;
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return null;
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}
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}
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/// <summary>
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/// Fades out the current ambient music temporarily.
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/// </summary>
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public void DisableAmbientMusic()
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{
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FadeOut(_ambientMusicStream);
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_ambientMusicStream = null;
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}
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}
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}
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@@ -122,3 +122,9 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
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#endregion
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#endregion
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}
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}
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/// <summary>
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/// Raised whenever ambient music tries to play.
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/// </summary>
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[ByRefEvent]
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public record struct PlayAmbientMusicEvent(bool Cancelled = false);
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9
Content.Client/Salvage/SalvageExpeditionComponent.cs
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9
Content.Client/Salvage/SalvageExpeditionComponent.cs
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@@ -0,0 +1,9 @@
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using Content.Shared.Salvage.Expeditions;
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namespace Content.Client.Salvage;
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[RegisterComponent]
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public sealed class SalvageExpeditionComponent : SharedSalvageExpeditionComponent
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{
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}
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@@ -1,8 +1,50 @@
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using Content.Client.Audio;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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namespace Content.Client.Salvage;
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namespace Content.Client.Salvage;
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public sealed class SalvageSystem : SharedSalvageSystem
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public sealed class SalvageSystem : SharedSalvageSystem
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{
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ContentAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayAmbientMusicEvent>(OnPlayAmbientMusic);
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SubscribeLocalEvent<SalvageExpeditionComponent, ComponentHandleState>(OnExpeditionHandleState);
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}
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private void OnExpeditionHandleState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SalvageExpeditionComponentState state)
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return;
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component.Stage = state.Stage;
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if (component.Stage >= ExpeditionStage.MusicCountdown)
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{
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_audio.DisableAmbientMusic();
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}
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}
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private void OnPlayAmbientMusic(ref PlayAmbientMusicEvent ev)
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{
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if (ev.Cancelled)
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return;
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var player = _playerManager.LocalPlayer?.ControlledEntity;
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if (!TryComp<TransformComponent>(player, out var xform) ||
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!TryComp<SalvageExpeditionComponent>(xform.MapUid, out var expedition) ||
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expedition.Stage < ExpeditionStage.MusicCountdown)
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{
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return;
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}
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ev.Cancelled = true;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.Salvage;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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@@ -5,6 +5,7 @@ using Content.Client.UserInterface.Controls;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Salvage.Expeditions.Modifiers;
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using Content.Shared.Salvage.Expeditions.Modifiers;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.BUIStates;
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated;
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@@ -2,8 +2,8 @@ using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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namespace Content.Server.Audio
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namespace Content.Server.Audio;
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{
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public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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{
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{
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public override void Initialize()
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public override void Initialize()
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@@ -23,4 +23,3 @@ namespace Content.Server.Audio
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SetAmbience(uid, args.Powered);
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SetAmbience(uid, args.Powered);
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}
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}
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}
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}
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}
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@@ -1,9 +1,8 @@
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using Content.Shared.Random;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Salvage.Expeditions;
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namespace Content.Server.Salvage.Expeditions;
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@@ -12,7 +11,7 @@ namespace Content.Server.Salvage.Expeditions;
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/// Designates this entity as holding a salvage expedition.
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/// Designates this entity as holding a salvage expedition.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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public sealed class SalvageExpeditionComponent : Component
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public sealed class SalvageExpeditionComponent : SharedSalvageExpeditionComponent
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{
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{
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public SalvageMissionParams MissionParams = default!;
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public SalvageMissionParams MissionParams = default!;
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@@ -36,9 +35,6 @@ public sealed class SalvageExpeditionComponent : Component
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[ViewVariables] public bool Completed = false;
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[ViewVariables] public bool Completed = false;
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[ViewVariables(VVAccess.ReadWrite), DataField("stage")]
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public ExpeditionStage Stage = ExpeditionStage.Added;
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/// <summary>
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/// <summary>
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/// Countdown audio stream.
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/// Countdown audio stream.
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/// </summary>
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/// </summary>
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@@ -50,7 +46,7 @@ public sealed class SalvageExpeditionComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
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[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Misc/tension_session.ogg")
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Misc/tension_session.ogg")
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{
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{
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Params = AudioParams.Default.WithVolume(-15),
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Params = AudioParams.Default.WithVolume(-5),
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};
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};
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/// <summary>
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/// <summary>
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@@ -65,12 +61,3 @@ public sealed class SalvageExpeditionComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("rewards", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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[ViewVariables(VVAccess.ReadWrite), DataField("rewards", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> Rewards = default!;
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public List<string> Rewards = default!;
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}
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}
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public enum ExpeditionStage : byte
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{
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Added,
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Running,
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Countdown,
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MusicCountdown,
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FinalCountdown,
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.Salvage;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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namespace Content.Server.Salvage;
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namespace Content.Server.Salvage;
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@@ -2,16 +2,15 @@ using Content.Server.Cargo.Components;
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using Content.Server.Cargo.Systems;
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using Content.Server.Cargo.Systems;
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using Content.Server.Salvage.Expeditions;
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using Content.Server.Salvage.Expeditions;
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using Content.Server.Salvage.Expeditions.Structure;
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using Content.Server.Salvage.Expeditions.Structure;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage;
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using Robust.Shared.CPUJob.JobQueues;
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using Robust.Shared.CPUJob.JobQueues;
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using Robust.Shared.CPUJob.JobQueues.Queues;
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using Robust.Shared.CPUJob.JobQueues.Queues;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using Content.Shared.Salvage.Expeditions;
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using Robust.Shared.GameStates;
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namespace Content.Server.Salvage;
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namespace Content.Server.Salvage;
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@@ -42,6 +41,7 @@ public sealed partial class SalvageSystem
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SubscribeLocalEvent<SalvageExpeditionComponent, ComponentShutdown>(OnExpeditionShutdown);
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SubscribeLocalEvent<SalvageExpeditionComponent, ComponentShutdown>(OnExpeditionShutdown);
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SubscribeLocalEvent<SalvageExpeditionComponent, EntityUnpausedEvent>(OnExpeditionUnpaused);
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SubscribeLocalEvent<SalvageExpeditionComponent, EntityUnpausedEvent>(OnExpeditionUnpaused);
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SubscribeLocalEvent<SalvageExpeditionComponent, ComponentGetState>(OnExpeditionGetState);
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SubscribeLocalEvent<SalvageStructureComponent, ExaminedEvent>(OnStructureExamine);
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SubscribeLocalEvent<SalvageStructureComponent, ExaminedEvent>(OnStructureExamine);
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@@ -51,6 +51,14 @@ public sealed partial class SalvageSystem
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_configurationManager.OnValueChanged(CCVars.SalvageExpeditionFailedCooldown, SetFailedCooldownChange);
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_configurationManager.OnValueChanged(CCVars.SalvageExpeditionFailedCooldown, SetFailedCooldownChange);
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}
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}
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private void OnExpeditionGetState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentGetState args)
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{
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args.State = new SalvageExpeditionComponentState()
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{
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Stage = component.Stage
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};
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}
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private void ShutdownExpeditions()
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private void ShutdownExpeditions()
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{
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{
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_configurationManager.UnsubValueChanged(CCVars.SalvageExpeditionCooldown, SetCooldownChange);
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_configurationManager.UnsubValueChanged(CCVars.SalvageExpeditionCooldown, SetCooldownChange);
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@@ -8,9 +8,7 @@ using Content.Shared.Chat;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Shuttles.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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@@ -110,6 +108,7 @@ public sealed partial class SalvageSystem
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Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir())));
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Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir())));
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component.Stage = ExpeditionStage.Running;
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component.Stage = ExpeditionStage.Running;
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Dirty(component);
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}
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}
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private void OnFTLStarted(ref FTLStartedEvent ev)
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private void OnFTLStarted(ref FTLStartedEvent ev)
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@@ -158,6 +157,7 @@ public sealed partial class SalvageSystem
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if (comp.Stage < ExpeditionStage.FinalCountdown && remaining < TimeSpan.FromSeconds(30))
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if (comp.Stage < ExpeditionStage.FinalCountdown && remaining < TimeSpan.FromSeconds(30))
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{
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{
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comp.Stage = ExpeditionStage.FinalCountdown;
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comp.Stage = ExpeditionStage.FinalCountdown;
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Dirty(comp);
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(30).Seconds)));
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(30).Seconds)));
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}
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}
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else if (comp.Stage < ExpeditionStage.MusicCountdown && remaining < TimeSpan.FromMinutes(2))
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else if (comp.Stage < ExpeditionStage.MusicCountdown && remaining < TimeSpan.FromMinutes(2))
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@@ -165,11 +165,13 @@ public sealed partial class SalvageSystem
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// TODO: Some way to play audio attached to a map for players.
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// TODO: Some way to play audio attached to a map for players.
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comp.Stream = _audio.PlayGlobal(comp.Sound, Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true);
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comp.Stream = _audio.PlayGlobal(comp.Sound, Filter.BroadcastMap(Comp<MapComponent>(uid).MapId), true);
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comp.Stage = ExpeditionStage.MusicCountdown;
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comp.Stage = ExpeditionStage.MusicCountdown;
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Dirty(comp);
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(2).Minutes)));
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(2).Minutes)));
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}
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}
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else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(5))
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else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(5))
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{
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{
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comp.Stage = ExpeditionStage.Countdown;
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comp.Stage = ExpeditionStage.Countdown;
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Dirty(comp);
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(5).Minutes)));
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Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(5).Minutes)));
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}
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}
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// Auto-FTL out any shuttles
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// Auto-FTL out any shuttles
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@@ -1,7 +1,7 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Audio
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namespace Content.Shared.Audio;
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{
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public abstract class SharedAmbientSoundSystem : EntitySystem
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public abstract class SharedAmbientSoundSystem : EntitySystem
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{
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{
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public override void Initialize()
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public override void Initialize()
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@@ -63,4 +63,3 @@ namespace Content.Shared.Audio
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};
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};
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}
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}
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}
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}
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}
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10
Content.Shared/Salvage/Expeditions/ExpeditionStage.cs
Normal file
10
Content.Shared/Salvage/Expeditions/ExpeditionStage.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
namespace Content.Shared.Salvage.Expeditions;
|
||||||
|
|
||||||
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public enum ExpeditionStage : byte
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||||||
|
{
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||||||
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Added,
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||||||
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Running,
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||||||
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Countdown,
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||||||
|
MusicCountdown,
|
||||||
|
FinalCountdown,
|
||||||
|
}
|
||||||
@@ -1,10 +1,9 @@
|
|||||||
using Content.Shared.Salvage.Expeditions;
|
|
||||||
using Content.Shared.Salvage.Expeditions.Modifiers;
|
using Content.Shared.Salvage.Expeditions.Modifiers;
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||||
|
|
||||||
namespace Content.Shared.Salvage;
|
namespace Content.Shared.Salvage.Expeditions;
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public sealed class SalvageExpeditionConsoleState : BoundUserInterfaceState
|
public sealed class SalvageExpeditionConsoleState : BoundUserInterfaceState
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.Salvage.Expeditions;
|
||||||
|
|
||||||
|
[NetworkedComponent]
|
||||||
|
public abstract class SharedSalvageExpeditionComponent : Component
|
||||||
|
{
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("stage")]
|
||||||
|
public ExpeditionStage Stage = ExpeditionStage.Added;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class SalvageExpeditionComponentState : ComponentState
|
||||||
|
{
|
||||||
|
public ExpeditionStage Stage;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user