Ambient music fixes (#17685)

This commit is contained in:
metalgearsloth
2023-06-27 21:28:51 +10:00
committed by GitHub
parent 46a0f178e5
commit 1485666a23
16 changed files with 456 additions and 362 deletions

View File

@@ -1,66 +1,65 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Audio
namespace Content.Shared.Audio;
public abstract class SharedAmbientSoundSystem : EntitySystem
{
public abstract class SharedAmbientSoundSystem : EntitySystem
public override void Initialize()
{
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
}
public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || ambience.Enabled == value)
return;
ambience.Enabled = value;
QueueUpdate(uid, ambience);
Dirty(ambience);
}
public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
return;
ambience.Range = value;
QueueUpdate(uid, ambience);
Dirty(ambience);
}
protected virtual void QueueUpdate(EntityUid uid, AmbientSoundComponent ambience)
{
// client side tree
}
public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
return;
ambience.Volume = value;
Dirty(ambience);
}
private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
{
if (args.Current is not AmbientSoundComponentState state) return;
SetAmbience(uid, state.Enabled, component);
SetRange(uid, state.Range, component);
SetVolume(uid, state.Volume, component);
}
private void GetCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentGetState args)
{
args.State = new AmbientSoundComponentState
{
base.Initialize();
SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
}
public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || ambience.Enabled == value)
return;
ambience.Enabled = value;
QueueUpdate(uid, ambience);
Dirty(ambience);
}
public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
return;
ambience.Range = value;
QueueUpdate(uid, ambience);
Dirty(ambience);
}
protected virtual void QueueUpdate(EntityUid uid, AmbientSoundComponent ambience)
{
// client side tree
}
public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
{
if (!Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
return;
ambience.Volume = value;
Dirty(ambience);
}
private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
{
if (args.Current is not AmbientSoundComponentState state) return;
SetAmbience(uid, state.Enabled, component);
SetRange(uid, state.Range, component);
SetVolume(uid, state.Volume, component);
}
private void GetCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentGetState args)
{
args.State = new AmbientSoundComponentState
{
Enabled = component.Enabled,
Range = component.Range,
Volume = component.Volume,
};
}
Enabled = component.Enabled,
Range = component.Range,
Volume = component.Volume,
};
}
}