Some work on the mess that is this power code.

Jesus.

Tons of fixes, refactors and other things.
The powernet's code is still awful though.
This commit is contained in:
Pieter-Jan Briers
2018-05-27 16:44:50 +02:00
parent f1ec10e3e1
commit 147aad5064
24 changed files with 444 additions and 172 deletions

View File

@@ -9,9 +9,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
{
public override string Name => "RangedWeapon";
void IAfterAttack.Afterattack(IEntity user, LocalCoordinates clicklocation)
void IAfterAttack.Afterattack(IEntity user, LocalCoordinates clicklocation, IEntity attacked)
{
if(UserCanFire(user) && WeaponCanFire())
if (UserCanFire(user) && WeaponCanFire())
{
Fire(user, clicklocation);
}