Some work on the mess that is this power code.

Jesus.

Tons of fixes, refactors and other things.
The powernet's code is still awful though.
This commit is contained in:
Pieter-Jan Briers
2018-05-27 16:44:50 +02:00
parent f1ec10e3e1
commit 147aad5064
24 changed files with 444 additions and 172 deletions

View File

@@ -31,18 +31,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
}
void IAfterAttack.Afterattack(IEntity user, LocalCoordinates clicklocation)
void IAfterAttack.Afterattack(IEntity user, LocalCoordinates clicklocation, IEntity attacked)
{
var location = user.GetComponent<TransformComponent>().LocalPosition;
var angle = new Angle(clicklocation.ToWorld().Position - location.ToWorld().Position);
var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(user.GetComponent<TransformComponent>().LocalPosition, Range, angle, ArcWidth);
foreach(var entity in entities)
foreach (var entity in entities)
{
if (!entity.GetComponent<TransformComponent>().IsMapTransform || entity == user)
continue;
if(entity.TryGetComponent(out DamageableComponent damagecomponent))
if (entity.TryGetComponent(out DamageableComponent damagecomponent))
{
damagecomponent.TakeDamage(DamageType.Brute, Damage);
}