Viewport improvements (#3765)
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147a54c642
@@ -38,7 +38,7 @@ namespace Content.Client.Graphics.Overlays
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return _singularities.Count() > 0;
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}
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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protected override void Draw(in OverlayDrawArgs args)
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{
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SingularityQuery();
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@@ -52,8 +52,8 @@ namespace Content.Client.Graphics.Overlays
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_shader?.SetParameter("intensity", LevelToIntensity(instance.Level));
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_shader?.SetParameter("falloff", LevelToFalloff(instance.Level));
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handle.UseShader(_shader);
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var worldHandle = (DrawingHandleWorld) handle;
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var worldHandle = args.WorldHandle;
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worldHandle.UseShader(_shader);
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var viewport = _eyeManager.GetWorldViewport();
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worldHandle.DrawRect(viewport, Color.White);
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}
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