Viewport improvements (#3765)
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@@ -464,15 +464,15 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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#endregion
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (Modes == 0)
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{
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return;
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}
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handle.UseShader(_shader);
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var screenHandle = (DrawingHandleScreen) handle;
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var screenHandle = args.ScreenHandle;
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screenHandle.UseShader(_shader);
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var viewport = _eyeManager.GetWorldViewport();
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if ((Modes & PathfindingDebugMode.Route) != 0)
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