Viewport improvements (#3765)
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@@ -33,6 +33,7 @@ using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -100,6 +101,7 @@ namespace Content.Client
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IoCManager.Resolve<IStylesheetManager>().Initialize();
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IoCManager.Resolve<IScreenshotHook>().Initialize();
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IoCManager.Resolve<ChangelogManager>().Initialize();
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IoCManager.Resolve<ViewportManager>().Initialize();
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IoCManager.InjectDependencies(this);
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@@ -183,6 +185,9 @@ namespace Content.Client
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}
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};
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// Disable engine-default viewport since we use our own custom viewport control.
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IoCManager.Resolve<IUserInterfaceManager>().MainViewport.Visible = false;
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SwitchToDefaultState();
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}
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