Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> * Updated submodule to v0.3.7. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Acruid <shatter66@gmail.com>
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@@ -604,7 +604,7 @@ namespace Content.Server.GameObjects.Components.GUI
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}
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}
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public override ComponentState GetComponentState()
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public override ComponentState GetComponentState(ICommonSession player)
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{
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var list = new List<KeyValuePair<Slots, EntityUid>>();
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foreach (var (slot, container) in _slotContainers)
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