Remove server-side sprites from ExpendableLightComponent (#13516)
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@@ -65,7 +65,7 @@ namespace Content.Server.Light.EntitySystems
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_tagSystem.AddTag(component.Owner, "Trash");
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UpdateSpriteAndSounds(component);
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UpdateSounds(component);
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UpdateVisualizer(component);
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if (TryComp<ItemComponent>(component.Owner, out var item))
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@@ -93,7 +93,7 @@ namespace Content.Server.Light.EntitySystems
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component.CurrentState = ExpendableLightState.Lit;
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component.StateExpiryTime = component.GlowDuration;
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UpdateSpriteAndSounds(component);
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UpdateSounds(component);
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UpdateVisualizer(component);
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return true;
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@@ -124,43 +124,25 @@ namespace Content.Server.Light.EntitySystems
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}
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}
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private void UpdateSpriteAndSounds(ExpendableLightComponent component)
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private void UpdateSounds(ExpendableLightComponent component)
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{
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if (TryComp<SpriteComponent>(component.Owner, out var sprite))
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var uid = component.Owner;
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switch (component.CurrentState)
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{
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switch (component.CurrentState)
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{
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case ExpendableLightState.Lit:
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_audio.PlayPvs(component.LitSound, component.Owner);
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if (component.IconStateLit != string.Empty)
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{
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sprite.LayerSetState(2, component.IconStateLit);
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sprite.LayerSetShader(2, "shaded");
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}
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sprite.LayerSetVisible(1, true);
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break;
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case ExpendableLightState.Fading:
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{
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break;
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}
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default:
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case ExpendableLightState.Dead:
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_audio.PlayPvs(component.DieSound, component.Owner);
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if (!string.IsNullOrEmpty(component.IconStateSpent))
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{
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sprite.LayerSetState(0, component.IconStateSpent);
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sprite.LayerSetShader(0, "shaded");
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}
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sprite.LayerSetVisible(1, false);
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break;
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}
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case ExpendableLightState.Lit:
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_audio.PlayPvs(component.LitSound, uid);
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break;
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case ExpendableLightState.Fading:
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break;
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default:
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_audio.PlayPvs(component.DieSound, uid);
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break;
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}
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if (TryComp<ClothingComponent>(component.Owner, out var clothing))
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if (TryComp<ClothingComponent>(uid, out var clothing))
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{
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_clothing.SetEquippedPrefix(component.Owner, component.Activated ? "Activated" : string.Empty, clothing);
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_clothing.SetEquippedPrefix(uid, component.Activated ? "Activated" : string.Empty, clothing);
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}
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}
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