Remove server-side sprites from ExpendableLightComponent (#13516)

This commit is contained in:
Leon Friedrich
2023-01-17 22:29:35 +13:00
committed by GitHub
parent a22d87e24e
commit 1459e2138b
4 changed files with 68 additions and 106 deletions

View File

@@ -8,12 +8,25 @@ namespace Content.Client.Light.Visualizers
[UsedImplicitly]
public sealed class ExpendableLightVisualizer : AppearanceVisualizer
{
[DataField("iconStateSpent")]
public string? IconStateSpent { get; set; }
[DataField("iconStateOn")]
public string? IconStateLit { get; set; }
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ExpendableLightComponent? expendableLight))
return;
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
{
if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent? lightBehaviour))
@@ -31,22 +44,36 @@ namespace Content.Client.Light.Visualizers
}
}
if (component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state)
&& entities.TryGetComponent(component.Owner, out ExpendableLightComponent? expendableLight))
if (!component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state))
return;
switch (state)
{
switch (state)
{
case ExpendableLightState.Lit:
expendableLight.PlayingStream?.Stop();
expendableLight.PlayingStream = entities.EntitySysManager.GetEntitySystem<SharedAudioSystem>().PlayPvs(
expendableLight.LoopedSound,
expendableLight.Owner,
SharedExpendableLightComponent.LoopedSoundParams);
break;
case ExpendableLightState.Dead:
expendableLight.PlayingStream?.Stop();
break;
}
case ExpendableLightState.Lit:
expendableLight.PlayingStream?.Stop();
expendableLight.PlayingStream = entities.EntitySysManager.GetEntitySystem<SharedAudioSystem>().PlayPvs(
expendableLight.LoopedSound,
expendableLight.Owner,
SharedExpendableLightComponent.LoopedSoundParams);
if (!string.IsNullOrWhiteSpace(IconStateLit))
{
sprite.LayerSetState(2, IconStateLit);
sprite.LayerSetShader(2, "shaded");
}
sprite.LayerSetVisible(1, true);
break;
case ExpendableLightState.Dead:
expendableLight.PlayingStream?.Stop();
if (!string.IsNullOrWhiteSpace(IconStateSpent))
{
sprite.LayerSetState(0, IconStateSpent);
sprite.LayerSetShader(0, "shaded");
}
sprite.LayerSetVisible(1, false);
break;
}
}
}