Remove server-side sprites from ExpendableLightComponent (#13516)
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@@ -8,12 +8,25 @@ namespace Content.Client.Light.Visualizers
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[UsedImplicitly]
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public sealed class ExpendableLightVisualizer : AppearanceVisualizer
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{
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[DataField("iconStateSpent")]
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public string? IconStateSpent { get; set; }
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[DataField("iconStateOn")]
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public string? IconStateLit { get; set; }
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ExpendableLightComponent? expendableLight))
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return;
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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return;
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if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
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{
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if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent? lightBehaviour))
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@@ -31,22 +44,36 @@ namespace Content.Client.Light.Visualizers
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}
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}
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if (component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state)
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&& entities.TryGetComponent(component.Owner, out ExpendableLightComponent? expendableLight))
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if (!component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state))
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return;
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switch (state)
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{
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switch (state)
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{
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case ExpendableLightState.Lit:
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expendableLight.PlayingStream?.Stop();
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expendableLight.PlayingStream = entities.EntitySysManager.GetEntitySystem<SharedAudioSystem>().PlayPvs(
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expendableLight.LoopedSound,
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expendableLight.Owner,
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SharedExpendableLightComponent.LoopedSoundParams);
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break;
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case ExpendableLightState.Dead:
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expendableLight.PlayingStream?.Stop();
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break;
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}
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case ExpendableLightState.Lit:
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expendableLight.PlayingStream?.Stop();
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expendableLight.PlayingStream = entities.EntitySysManager.GetEntitySystem<SharedAudioSystem>().PlayPvs(
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expendableLight.LoopedSound,
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expendableLight.Owner,
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SharedExpendableLightComponent.LoopedSoundParams);
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if (!string.IsNullOrWhiteSpace(IconStateLit))
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{
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sprite.LayerSetState(2, IconStateLit);
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sprite.LayerSetShader(2, "shaded");
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}
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sprite.LayerSetVisible(1, true);
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break;
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case ExpendableLightState.Dead:
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expendableLight.PlayingStream?.Stop();
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if (!string.IsNullOrWhiteSpace(IconStateSpent))
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{
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sprite.LayerSetState(0, IconStateSpent);
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sprite.LayerSetShader(0, "shaded");
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}
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sprite.LayerSetVisible(1, false);
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break;
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}
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}
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}
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