Stunned Status and Knockdown Meth fix. (#39547)

* Init Commit

* Remove unused code, fix stun visuals bug

* Update Content.Shared/Stunnable/SharedStunSystem.cs

* Some initial changes

* first batch of changes

* Commit

* One line cleanup

* KnockdownStatusEffect ain't worth it.

* Fix 2 bugs

* Fixes

* Remove that actually,

* Maybe this?

* Meff fix

* Meff fix

* alert cleanup and API

* I expect update loops to be at the top.

* Fix LOC

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Push

* Tests are not failing locally why are they dying on github???

* Fix test fails (real)

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-09-27 03:19:30 -07:00
committed by GitHub
parent abff932ca8
commit 141d903125
11 changed files with 179 additions and 64 deletions

View File

@@ -25,12 +25,6 @@ public sealed partial class ModifyStatusEffect : EntityEffect
[DataField]
public float Delay = 0f;
/// <remarks>
/// true - refresh status effect time (update to greater value), false - accumulate status effect time.
/// </remarks>
[DataField]
public bool Refresh = true;
/// <summary>
/// Should this effect add the status effect, remove time from it, or set its cooldown?
/// </summary>
@@ -49,11 +43,11 @@ public sealed partial class ModifyStatusEffect : EntityEffect
var duration = TimeSpan.FromSeconds(time);
switch (Type)
{
case StatusEffectMetabolismType.Update:
statusSys.TryUpdateStatusEffectDuration(args.TargetEntity, EffectProto, duration, Delay > 0 ? TimeSpan.FromSeconds(Delay) : null);
break;
case StatusEffectMetabolismType.Add:
if (Refresh)
statusSys.TryUpdateStatusEffectDuration(args.TargetEntity, EffectProto, duration, Delay > 0 ? TimeSpan.FromSeconds(Delay) : null);
else
statusSys.TryAddStatusEffectDuration(args.TargetEntity, EffectProto, duration, Delay > 0 ? TimeSpan.FromSeconds(Delay) : null);
statusSys.TryAddStatusEffectDuration(args.TargetEntity, EffectProto, duration, Delay > 0 ? TimeSpan.FromSeconds(Delay) : null);
break;
case StatusEffectMetabolismType.Remove:
statusSys.TryAddTime(args.TargetEntity, EffectProto, -duration);