Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -17,7 +17,10 @@ namespace Content.Shared.Random.Helpers
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var randomY = random.NextFloat() * (maxY - minY) + minY;
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var offset = new Vector2(randomX, randomY);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).LocalPosition += offset;
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var entMan = IoCManager.Resolve<IEntityManager>();
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var comp = entMan.GetComponent<TransformComponent>(entity);
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var transform = entMan.System<SharedTransformSystem>();
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transform.SetLocalPosition(comp, comp.LocalPosition + offset);
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}
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public static void RandomOffset(this EntityUid entity, float min, float max)
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