Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -18,6 +18,7 @@ public abstract class SharedConveyorController : VirtualController
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[Dependency] protected readonly EntityLookupSystem Lookup = default!;
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[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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protected const string ConveyorFixture = "conveyor";
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@@ -116,7 +117,7 @@ public abstract class SharedConveyorController : VirtualController
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var itemRelative = conveyorPos - localPos;
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localPos += Convey(direction, speed, frameTime, itemRelative);
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transform.LocalPosition = localPos;
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_transform.SetLocalPosition(transform, localPos);
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// Force it awake for collisionwake reasons.
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Physics.SetAwake(entity, body, true);
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