Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -20,6 +20,7 @@ public sealed class ImmovableRodSystem : EntitySystem
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Update(float frameTime)
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{
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@@ -62,11 +63,11 @@ public sealed class ImmovableRodSystem : EntitySystem
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var vel = component.DirectionOverride.Degrees switch
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{
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0f => _random.NextVector2(component.MinSpeed, component.MaxSpeed),
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_ => xform.WorldRotation.RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
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_ => _transform.GetWorldRotation(xform).RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed),
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};
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_physics.ApplyLinearImpulse(uid, vel, body: phys);
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xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2;
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xform.LocalRotation = (vel - _transform.GetWorldPosition(xform)).ToWorldAngle() + MathHelper.PiOver2;
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}
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}
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