Remove most usages of obsolete TransformComponent methods (#19571)

This commit is contained in:
Visne
2023-08-30 04:05:19 +02:00
committed by GitHub
parent 3ba60835ec
commit 1416942bea
91 changed files with 312 additions and 221 deletions

View File

@@ -20,6 +20,7 @@ public sealed class ImmovableRodSystem : EntitySystem
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Update(float frameTime)
{
@@ -62,11 +63,11 @@ public sealed class ImmovableRodSystem : EntitySystem
var vel = component.DirectionOverride.Degrees switch
{
0f => _random.NextVector2(component.MinSpeed, component.MaxSpeed),
_ => xform.WorldRotation.RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
_ => _transform.GetWorldRotation(xform).RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed),
};
_physics.ApplyLinearImpulse(uid, vel, body: phys);
xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2;
xform.LocalRotation = (vel - _transform.GetWorldPosition(xform)).ToWorldAngle() + MathHelper.PiOver2;
}
}