Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -340,7 +340,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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if (player.AttachedEntity is not EntityUid uid)
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continue;
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var playerPos = Transform(player.AttachedEntity!.Value).WorldPosition;
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var playerPos = _transformSystem.GetWorldPosition(player.AttachedEntity.Value);
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var delta = epicenter.Position - playerPos;
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if (delta.EqualsApprox(Vector2.Zero))
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