Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -69,13 +69,14 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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return;
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_needToTransform = true;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Grid.Owner);
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var transform = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedTransformSystem>();
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var size = (float) Grid.TileSize;
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_matrix.R0C2 = size / 2;
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_matrix.R1C2 = size / 2;
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_matrix *= transform.WorldMatrix * Matrix3.Invert(spaceMatrix);
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var relativeAngle = transform.WorldRotation - spaceAngle;
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var (_, rot, mat) = transform.GetWorldPositionRotationMatrix(Grid.Owner);
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_matrix *= mat * Matrix3.Invert(spaceMatrix);
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var relativeAngle = rot - spaceAngle;
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_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
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}
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