Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -4,6 +4,7 @@ using Content.Shared.CCVar;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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@@ -16,6 +17,7 @@ public sealed class ViewportUIController : UIController
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[UISystemDependency] private readonly TransformSystem _transform = default!;
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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public const int ViewportHeight = 15;
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@@ -87,9 +89,10 @@ public sealed class ViewportUIController : UIController
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_entMan.TryGetComponent(ent, out EyeComponent? eye);
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if (eye?.Eye == _eyeManager.CurrentEye
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&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
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if (eye?.Eye == _eyeManager.CurrentEye && _transform.GetWorldPosition(ent.Value) == default)
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{
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return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
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}
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// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
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// does happen it can create hard to troubleshoot bugs, so lets print some helpful warnings:
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