Remove most usages of obsolete TransformComponent methods (#19571)
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@@ -16,6 +16,7 @@ public sealed class ExplosionOverlay : Overlay
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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private readonly SharedTransformSystem _transform;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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@@ -25,6 +26,7 @@ public sealed class ExplosionOverlay : Overlay
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{
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IoCManager.InjectDependencies(this);
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_shader = _proto.Index<ShaderPrototype>("unshaded").Instance();
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_transform = _entMan.System<SharedTransformSystem>();
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}
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protected override void Draw(in OverlayDrawArgs args)
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@@ -67,7 +69,7 @@ public sealed class ExplosionOverlay : Overlay
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continue;
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var xform = xforms.GetComponent(grid.Owner);
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var (_, _, worldMatrix, invWorldMatrix) = xform.GetWorldPositionRotationMatrixWithInv(xforms);
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var (_, _, worldMatrix, invWorldMatrix) = _transform.GetWorldPositionRotationMatrixWithInv(xform, xforms);
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gridBounds = invWorldMatrix.TransformBox(worldBounds).Enlarged(grid.TileSize * 2);
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drawHandle.SetTransform(worldMatrix);
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