A shit ton of microwave stuff i can't really explain this.
This commit is contained in:
@@ -0,0 +1,16 @@
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using Robust.Client.GameObjects.Components.UserInterface;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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public class MicrowaveBoundUserInterface : BoundUserInterface
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{
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public MicrowaveBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner,uiKey)
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{
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}
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}
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}
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@@ -1,20 +1,34 @@
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using Content.Shared.GameObjects.Components.Power;
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using System.Reflection.Metadata.Ecma335;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.Components.Sound;
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using Content.Shared.Kitchen;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects.Components;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Robust.Shared.Audio;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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public sealed class MicrowaveVisualizer : AppearanceVisualizer
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{
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private SoundComponent _soundComponent;
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private const string _microwaveSoundLoop = "/Audio/machines/microwave_loop.ogg";
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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//_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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_soundComponent ??= component.Owner.GetComponent<SoundComponent>();
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if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
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{
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state = MicrowaveVisualState.Idle;
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@@ -24,11 +38,18 @@ namespace Content.Client.GameObjects.Components.Kitchen
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case MicrowaveVisualState.Idle:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
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_soundComponent.StopAllSounds();
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break;
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case MicrowaveVisualState.Cooking:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var schedSound = new ScheduledSound();
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schedSound.Filename = _microwaveSoundLoop;
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schedSound.AudioParams = audioParams;
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_soundComponent.AddScheduledSound(schedSound);
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break;
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}
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@@ -1,4 +1,6 @@
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using Content.Server.GameObjects.EntitySystems;
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using System;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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@@ -12,6 +14,8 @@ using Robust.Shared.Timers;
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using Robust.Server.GameObjects;
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.Log;
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using Content.Server.GameObjects.Components.Power;
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namespace Content.Server.GameObjects.Components.Kitchen
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@@ -29,38 +33,38 @@ namespace Content.Server.GameObjects.Components.Kitchen
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public override string Name => "Microwave";
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private int _cookTimeSeconds;
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private int _cookTimeDefault;
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private int _cookTimeMultiplier; //For upgrades and stuff I guess?
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private string _badRecipeName;
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[ViewVariables]
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private SolutionComponent _contents;
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[ViewVariables]
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public bool _busy = false;
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private AppearanceComponent _appearance;
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private AudioSystem _audioSystem;
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private PowerDeviceComponent _powerDevice;
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private Container _storage;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _badRecipeName, "failureResult", "FoodBadRecipe");
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serializer.DataField(ref _cookTimeSeconds, "cookTime", 5000);
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serializer.DataField(ref _cookTimeDefault, "cookTime", 5);
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serializer.DataField(ref _cookTimeMultiplier, "cookTimeMultiplier", 1000);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (_contents == null)
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{
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if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
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{
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_contents = solutionComponent;
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}
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else
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{
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_contents = Owner.AddComponent<SolutionComponent>();
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}
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}
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_contents ??= Owner.TryGetComponent(out SolutionComponent solutionComponent)
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? solutionComponent
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: Owner.AddComponent<SolutionComponent>();
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_storage = ContainerManagerComponent.Ensure<Container>("microwave_entity_container", Owner, out var existed);
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_appearance = Owner.GetComponent<AppearanceComponent>();
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_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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@@ -68,40 +72,50 @@ namespace Content.Server.GameObjects.Components.Kitchen
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (_contents.ReagentList.Count == 0 || !_powerDevice.Powered)
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if (!_powerDevice.Powered || _busy) return;
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if (_contents.ReagentList.Count <= 0)
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{
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return;
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}
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_busy = true;
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wzhzhzh();
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}
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//This is required.
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private void wzhzhzh()
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{
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foreach(var r in _recipeManager.Recipes)
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{
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if(CanSatisfyRecipe(r))
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{
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SetAppearance(MicrowaveVisualState.Cooking);
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Timer.Spawn(_cookTimeSeconds, () =>
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{
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RemoveContents(r);
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_entityManager.SpawnEntity(r.Result, Owner.Transform.GridPosition);
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_audioSystem.Play("/Audio/machines/ding.ogg");
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var success = CanSatisfyRecipe(r);
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SetAppearance(MicrowaveVisualState.Cooking);
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_audioSystem.Play("/Audio/machines/microwave_start_beep.ogg");
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var time = success ? r._cookTime : _cookTimeDefault;
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Timer.Spawn(time * _cookTimeMultiplier, () =>
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{
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if (success)
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{
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SubtractContents(r);
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}
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else
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{
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_contents.RemoveAllSolution();
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}
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var entityToSpawn = success ? r._result : _badRecipeName;
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_entityManager.SpawnEntity(entityToSpawn, Owner.Transform.GridPosition);
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_audioSystem.Play("/Audio/machines/microwave_done_beep.ogg");
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SetAppearance(MicrowaveVisualState.Idle);
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_busy = false;
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});
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return;
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}
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}
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SetAppearance(MicrowaveVisualState.Cooking);
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Timer.Spawn(_cookTimeSeconds, () =>
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{
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_contents.RemoveAllSolution();
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_entityManager.SpawnEntity(_badRecipeName, Owner.Transform.GridPosition);
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_audioSystem.Play("/Audio/machines/ding.ogg");
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SetAppearance(MicrowaveVisualState.Idle);
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});
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}
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private bool CanSatisfyRecipe(FoodRecipePrototype recipe)
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{
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foreach (var item in recipe.Ingredients)
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foreach (var item in recipe._ingredients)
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{
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if (!_contents.ContainsReagent(item.Key, out var amount))
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{
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@@ -117,9 +131,9 @@ namespace Content.Server.GameObjects.Components.Kitchen
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return true;
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}
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private void RemoveContents(FoodRecipePrototype recipe)
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private void SubtractContents(FoodRecipePrototype recipe)
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{
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foreach(var item in recipe.Ingredients)
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foreach(var item in recipe._ingredients)
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{
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_contents.TryRemoveReagent(item.Key, ReagentUnit.New(item.Value));
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}
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@@ -33,12 +33,12 @@ namespace Content.Shared.Kitchen
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return 0;
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}
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if (x.Ingredients.Count < y.Ingredients.Count)
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if (x._ingredients.Count < y._ingredients.Count)
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{
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return 1;
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}
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if (x.Ingredients.Count > y.Ingredients.Count)
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if (x._ingredients.Count > y._ingredients.Count)
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{
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return -1;
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}
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@@ -18,24 +18,26 @@ namespace Content.Shared.Prototypes.Kitchen
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public class FoodRecipePrototype : IPrototype, IIndexedPrototype
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{
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private string _id;
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private string _name;
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private string _result;
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private Dictionary<string, int> _ingredients;
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public string _id;
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public string _name => Loc.GetString(Name);
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private string Name;
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public string _result;
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public IReadOnlyDictionary<string, int> _ingredients => Ingredients;
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private Dictionary<string, int> Ingredients;
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public int _cookTime;
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public string ID => _id;
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public string Name => Loc.GetString(_name);
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public string Result => _result;
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public IReadOnlyDictionary<string, int> Ingredients => _ingredients;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _name, "name", string.Empty);
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serializer.DataField(ref Name, "name", string.Empty);
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serializer.DataField(ref _result, "result", string.Empty);
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serializer.DataField(ref _ingredients, "ingredients", new Dictionary<string, int>());
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}
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serializer.DataField(ref Ingredients, "ingredients", new Dictionary<string, int>());
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serializer.DataField(ref _cookTime, "time", 5);
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}
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}
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}
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BIN
Resources/Audio/machines/microwave_done_beep.ogg
Normal file
BIN
Resources/Audio/machines/microwave_done_beep.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/machines/microwave_loop.ogg
Normal file
BIN
Resources/Audio/machines/microwave_loop.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/machines/microwave_start_beep.ogg
Normal file
BIN
Resources/Audio/machines/microwave_start_beep.ogg
Normal file
Binary file not shown.
@@ -12,6 +12,7 @@
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- type: Appearance
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visuals:
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- type: MicrowaveVisualizer
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- type: Sound
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- type: Collidable
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shapes:
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@@ -2,6 +2,7 @@
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id: RecipeCheeseburger
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name: Cheeseburger Recipe
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result: FoodCheeseburger
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time: 10
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ingredients:
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chem.H2O: 15
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chem.Nutriment: 5
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@@ -10,6 +11,7 @@
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id: RecipeFlashlight
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name: Flashlight Recipe
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result: FoodCheeseWedge
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time: 5
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ingredients:
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chem.H2O: 15
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chem.Glucose: 5
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