A shit ton of microwave stuff i can't really explain this.
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@@ -1,20 +1,34 @@
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using Content.Shared.GameObjects.Components.Power;
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using System.Reflection.Metadata.Ecma335;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.Components.Sound;
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using Content.Shared.Kitchen;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects.Components;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Robust.Shared.Audio;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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public sealed class MicrowaveVisualizer : AppearanceVisualizer
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{
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{
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private SoundComponent _soundComponent;
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private const string _microwaveSoundLoop = "/Audio/machines/microwave_loop.ogg";
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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//_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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_soundComponent ??= component.Owner.GetComponent<SoundComponent>();
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if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
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{
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state = MicrowaveVisualState.Idle;
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@@ -24,11 +38,18 @@ namespace Content.Client.GameObjects.Components.Kitchen
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case MicrowaveVisualState.Idle:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
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_soundComponent.StopAllSounds();
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break;
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case MicrowaveVisualState.Cooking:
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sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
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sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var schedSound = new ScheduledSound();
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schedSound.Filename = _microwaveSoundLoop;
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schedSound.AudioParams = audioParams;
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_soundComponent.AddScheduledSound(schedSound);
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break;
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}
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