A shit ton of microwave stuff i can't really explain this.

This commit is contained in:
FL-OZ
2020-05-01 17:19:04 -05:00
parent a65d60dc2c
commit 13fba25edc
10 changed files with 116 additions and 60 deletions

View File

@@ -1,20 +1,34 @@
using Content.Shared.GameObjects.Components.Power;
using System.Reflection.Metadata.Ecma335;
using Content.Client.GameObjects.Components.Sound;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.Components.Sound;
using Content.Shared.Kitchen;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects.Components;
using System;
using System.Collections.Generic;
using System.Text;
using Robust.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Kitchen
{
public sealed class MicrowaveVisualizer : AppearanceVisualizer
{
{
private SoundComponent _soundComponent;
private const string _microwaveSoundLoop = "/Audio/machines/microwave_loop.ogg";
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
//_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
_soundComponent ??= component.Owner.GetComponent<SoundComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.Idle;
@@ -24,11 +38,18 @@ namespace Content.Client.GameObjects.Components.Kitchen
case MicrowaveVisualState.Idle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
_soundComponent.StopAllSounds();
break;
case MicrowaveVisualState.Cooking:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
var audioParams = AudioParams.Default;
audioParams.Loop = true;
var schedSound = new ScheduledSound();
schedSound.Filename = _microwaveSoundLoop;
schedSound.AudioParams = audioParams;
_soundComponent.AddScheduledSound(schedSound);
break;
}