Fix tests.
Flashlight RSI state names had been changed, and some places weren't updated properly
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@@ -42,8 +42,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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- type: Sprite
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- type: Sprite
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sprite: Objects/Tools/flashlight.rsi
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sprite: Objects/Tools/flashlight.rsi
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layers:
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layers:
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- state: lantern_off
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- state: flashlight
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- state: HandheldLightOnOverlay
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- state: flashlight-overlay
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shader: unshaded
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shader: unshaded
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visible: false
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visible: false
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- type: Item
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- type: Item
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@@ -45,7 +45,7 @@
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id: FlashlightLantern
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id: FlashlightLantern
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icon:
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icon:
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sprite: Objects/Tools/flashlight.rsi
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sprite: Objects/Tools/flashlight.rsi
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state: lantern_off
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state: flashlight
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result: FlashlightLantern
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result: FlashlightLantern
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completetime: 500
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completetime: 500
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materials:
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materials:
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