Enable nullable in ReactionPrototype & ReagentPrototype (#3005)
* Enable nullable in ReactionPrototype & ReagentPrototype * Remove unecessary sets * Fix updates branch * Review fixes Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,3 +1,4 @@
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#nullable enable
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -11,6 +12,7 @@ namespace Content.Server.GameObjects.EntitySystems.NewFolder
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{
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base.OnReaction(reaction, owner, unitReactions);
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if (reaction.Sound != null)
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Get<AudioSystem>().PlayAtCoords(reaction.Sound, owner.Transform.Coordinates);
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}
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}
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@@ -1,3 +1,4 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.Interfaces.Chemistry;
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using Content.Shared.Interfaces;
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@@ -15,11 +16,11 @@ namespace Content.Shared.Chemistry
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[Prototype("reaction")]
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public class ReactionPrototype : IPrototype, IIndexedPrototype
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{
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private string _id;
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private string _name;
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private Dictionary<string, ReactantPrototype> _reactants;
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private Dictionary<string, ReagentUnit> _products;
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private List<IReactionEffect> _effects;
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private string _id = default!;
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private string _name = default!;
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private Dictionary<string, ReactantPrototype> _reactants = default!;
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private Dictionary<string, ReagentUnit> _products = default!;
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private List<IReactionEffect> _effects = default!;
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public string ID => _id;
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public string Name => _name;
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@@ -36,7 +37,7 @@ namespace Content.Shared.Chemistry
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/// </summary>
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public IReadOnlyList<IReactionEffect> Effects => _effects;
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public string Sound { get; private set; }
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public string? Sound { get; private set; }
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[Dependency] private readonly IModuleManager _moduleManager = default!;
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@@ -56,6 +57,10 @@ namespace Content.Shared.Chemistry
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//Some implementations of IReactionEffect can't currently be moved to shared, so this is here to prevent the client from breaking when reading server-only IReactionEffects.
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serializer.DataField(ref _effects, "effects", new List<IReactionEffect>());
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}
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else
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{
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_effects = new(); //To ensure _effects isn't null since it is only serializable on the server right snow
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.Chemistry;
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@@ -18,16 +19,16 @@ namespace Content.Shared.Chemistry
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{
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[Dependency] private readonly IModuleManager _moduleManager = default!;
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private string _id;
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private string _name;
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private string _description;
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private string _physicalDescription;
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private string _id = default!;
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private string _name = default!;
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private string _description = default!;
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private string _physicalDescription = default!;
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private Color _substanceColor;
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private string _spritePath;
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private List<IMetabolizable> _metabolism;
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private List<ITileReaction> _tileReactions;
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private List<IPlantMetabolizable> _plantMetabolism;
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private float _customPlantMetabolism = 1f;
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private string _spritePath = default!;
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private List<IMetabolizable> _metabolism = default!;
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private List<ITileReaction> _tileReactions = default!;
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private List<IPlantMetabolizable> _plantMetabolism = default!;
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private float _customPlantMetabolism;
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public string ID => _id;
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public string Name => _name;
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@@ -60,15 +61,17 @@ namespace Content.Shared.Chemistry
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if (_moduleManager.IsServerModule)
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{
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//Implementations of the needed interfaces are currently server-only, so they cannot be read on client
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serializer.DataField(ref _metabolism, "metabolism", new List<IMetabolizable> { new DefaultMetabolizable() });
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serializer.DataField(ref _tileReactions, "tileReactions", new List<ITileReaction> { });
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serializer.DataField(ref _plantMetabolism, "plantMetabolism", new List<IPlantMetabolizable> { });
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}
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else
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{
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//ensure the following fields cannot null since they can only be serialized on server right now
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_metabolism = new List<IMetabolizable> { new DefaultMetabolizable() };
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_tileReactions = new List<ITileReaction>(0);
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_plantMetabolism = new List<IPlantMetabolizable>(0);
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_tileReactions = new();
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_plantMetabolism = new();
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}
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}
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