NodeGroup remake deferment (#1268)
* Remove Unnecessary AnchorUpdate() call * NodeGroupManager * NodeGroupManager issues NodeGroup remake attempts * Code cleanup * NodeGroupManager only stores dirty groups, handles them on next frame * Removes unused NodeGroupManager dependency * Prevents OnRemoveNode from iterating over every connector after the first time * Revert "Prevents OnRemoveNode from iterating over every connector after the first time" This reverts commit c72af4b18d55192af789514f74bef893cf076fbc. * Dependancy warning fix Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -72,7 +72,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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_deleting = true;
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if (Owner.TryGetComponent<PhysicsComponent>(out var physics))
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{
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AnchorUpdate();
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physics.AnchoredChanged -= AnchorUpdate;
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}
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NodeGroup.RemoveNode(this);
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