Adds duck-related content and a seclite (#4489)

* Added rubber ducky

* Adds ducky slippers

* Adds seclite

* Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* The duck slippers now quack as you walk

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
Swept
2021-08-19 16:23:49 -07:00
committed by GitHub
parent 10e2918074
commit 1341d63ae0
27 changed files with 168 additions and 2 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.Audio;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -18,9 +19,12 @@ namespace Content.Server.Movement.Components
[DataField("footstepSoundCollection", required: true)]
public SoundSpecifier SoundCollection = default!;
[DataField("variation")]
public float Variation = default;
public void PlayFootstep()
{
SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2f));
SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), Owner.Transform.Coordinates, AudioHelpers.WithVariation(Variation).WithVolume(-2f));
}
}
}