Adds duck-related content and a seclite (#4489)
* Added rubber ducky * Adds ducky slippers * Adds seclite * Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * The duck slippers now quack as you walk Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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@@ -1,3 +1,4 @@
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -18,9 +19,12 @@ namespace Content.Server.Movement.Components
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[DataField("footstepSoundCollection", required: true)]
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public SoundSpecifier SoundCollection = default!;
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[DataField("variation")]
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public float Variation = default;
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public void PlayFootstep()
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{
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SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), Owner.Transform.Coordinates, AudioHelpers.WithVariation(Variation).WithVolume(-2f));
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}
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}
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}
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