Special digestion & kudzu-eating (#16061)
This commit is contained in:
@@ -1,9 +1,11 @@
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using Content.Server.Body.Systems;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Whitelist;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Access(typeof(StomachSystem))]
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[RegisterComponent, Access(typeof(StomachSystem), typeof(FoodSystem))]
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public sealed class StomachComponent : Component
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{
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public float AccumulatedFrameTime;
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@@ -20,12 +22,6 @@ namespace Content.Server.Body.Components
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[DataField("bodySolutionName")]
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public string BodySolutionName = BloodstreamComponent.DefaultChemicalsSolutionName;
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/// <summary>
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/// Initial internal solution storage volume
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/// </summary>
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[DataField("initialMaxVolume", readOnly: true)]
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public readonly FixedPoint2 InitialMaxVolume = FixedPoint2.New(50);
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/// <summary>
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/// Time in seconds between reagents being ingested and them being
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/// transferred to <see cref="BloodstreamComponent"/>
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@@ -33,6 +29,12 @@ namespace Content.Server.Body.Components
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[DataField("digestionDelay")]
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public float DigestionDelay = 20;
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/// <summary>
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/// A whitelist for what special-digestible-required foods this stomach is capable of eating.
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/// </summary>
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[DataField("specialDigestible")]
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public EntityWhitelist? SpecialDigestible = null;
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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@@ -16,7 +16,6 @@ namespace Content.Server.Body.Systems
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public override void Initialize()
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{
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SubscribeLocalEvent<StomachComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<StomachComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
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}
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@@ -87,11 +86,6 @@ namespace Content.Server.Body.Systems
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component.AccumulatedFrameTime = component.UpdateInterval;
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}
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private void OnComponentInit(EntityUid uid, StomachComponent component, ComponentInit args)
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{
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_solutionContainerSystem.EnsureSolution(uid, DefaultSolutionName, component.InitialMaxVolume, out _);
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}
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public bool CanTransferSolution(EntityUid uid, Solution solution,
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SolutionContainerManagerComponent? solutions = null)
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{
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@@ -5,6 +5,7 @@ using Content.Server.NPC.Queries.Considerations;
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using Content.Server.NPC.Queries.Curves;
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using Content.Server.NPC.Queries.Queries;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Storage.Components;
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using Content.Shared.Examine;
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using Content.Shared.Mobs.Systems;
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@@ -24,6 +25,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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[Dependency] private readonly FactionSystem _faction = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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/// <summary>
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/// Runs the UtilityQueryPrototype and returns the best-matching entities.
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@@ -120,6 +122,11 @@ public sealed class NPCUtilitySystem : EntitySystem
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if (!TryComp<FoodComponent>(targetUid, out var food))
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return 0f;
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!_food.IsDigestibleBy(owner, targetUid, food))
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return 0f;
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return 1f;
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}
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case TargetAccessibleCon:
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@@ -1,3 +1,4 @@
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.FixedPoint;
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@@ -34,6 +35,25 @@ namespace Content.Server.Nutrition.Components
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[DataField("utensilRequired")]
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public bool UtensilRequired = false;
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/// <summary>
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/// If this is set to true, eating this food will require you to have a stomach with a
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/// <see cref="StomachComponent.SpecialDigestible"/> that includes this entity in its whitelist,
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/// rather than just being digestible by anything that can eat food.
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/// </summary>
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/// <remarks>
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/// TODO think about making this a little more complex, right now you cant disallow mobs from eating stuff
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/// that everyone else can eat
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/// </remarks>
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[DataField("requiresSpecialDigestion")]
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public bool RequiresSpecialDigestion = false;
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/// <summary>
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/// Stomachs required to digest this entity.
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/// Used to simulate 'ruminant' digestive systems (which can digest grass)
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/// </summary>
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[DataField("requiredStomachs")]
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public int RequiredStomachs = 1;
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/// <summary>
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/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
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/// </summary>
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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@@ -5,6 +6,7 @@ using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Organ;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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@@ -85,16 +87,30 @@ namespace Content.Server.Nutrition.EntitySystems
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public bool TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
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{
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//Suppresses self-eating
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if (food == user || EntityManager.TryGetComponent<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
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if (food == user || TryComp<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
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return false;
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// Target can't be fed or they're already eating
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if (!EntityManager.HasComponent<BodyComponent>(target))
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if (!TryComp<BodyComponent>(target, out var body))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
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return false;
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
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return false;
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var forceFeed = user != target;
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if (!IsDigestibleBy(food, foodComp, stomachs))
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{
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_popupSystem.PopupEntity(
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forceFeed
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? Loc.GetString("food-system-cant-digest-other", ("entity", food))
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: Loc.GetString("food-system-cant-digest", ("entity", food)), user, user);
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return false;
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}
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var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
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if (foodComp.UsesRemaining <= 0)
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@@ -113,8 +129,6 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!TryGetRequiredUtensils(user, foodComp, out _))
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return true;
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var forceFeed = user != target;
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if (forceFeed)
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{
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var userName = Identity.Entity(user, EntityManager);
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@@ -183,11 +197,30 @@ namespace Content.Server.Nutrition.EntitySystems
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var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
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var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
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//TODO: Get the stomach UID somehow without nabbing owner
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var firstStomach = stomachs.FirstOrNull(stomach => _stomachSystem.CanTransferSolution(stomach.Comp.Owner, split));
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// Get the stomach with the highest available solution volume
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var highestAvailable = FixedPoint2.Zero;
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StomachComponent? stomachToUse = null;
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foreach (var (stomach, _) in stomachs)
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{
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var owner = stomach.Owner;
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if (!_stomachSystem.CanTransferSolution(owner, split))
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continue;
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if (!_solutionContainerSystem.TryGetSolution(owner, StomachSystem.DefaultSolutionName,
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out var stomachSol))
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continue;
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if (stomachSol.AvailableVolume <= highestAvailable)
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continue;
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stomachToUse = stomach;
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highestAvailable = stomachSol.AvailableVolume;
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}
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// No stomach so just popup a message that they can't eat.
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if (firstStomach == null)
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if (stomachToUse == null)
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{
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_solutionContainerSystem.TryAddSolution(uid, solution, split);
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_popupSystem.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
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@@ -195,7 +228,7 @@ namespace Content.Server.Nutrition.EntitySystems
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}
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_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
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_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, split, firstStomach.Value.Comp);
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_stomachSystem.TryTransferSolution(stomachToUse.Owner, split, stomachToUse);
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var flavors = args.FlavorMessage;
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@@ -285,49 +318,43 @@ namespace Content.Server.Nutrition.EntitySystems
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}
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/// <summary>
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/// Force feeds someone remotely. Does not require utensils (well, not the normal type anyways).
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/// Returns true if the food item can be digested by the user.
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/// </summary>
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public void ProjectileForceFeed(EntityUid uid, EntityUid target, EntityUid? user, FoodComponent? food = null, BodyComponent? body = null)
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public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null)
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{
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// TODO: Combine with regular feeding because holy code duplication batman.
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if (!Resolve(uid, ref food, false) || !Resolve(target, ref body, false))
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return;
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if (!Resolve(food, ref foodComp, false))
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return false;
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if (IsMouthBlocked(target))
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return;
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(uid, out var stomachs))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(uid, food.SolutionName, out var foodSolution))
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return;
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return IsDigestibleBy(food, foodComp, stomachs);
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}
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
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return;
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/// <summary>
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/// Returns true if <paramref name="stomachs"/> has a <see cref="StomachComponent"/> that is capable of
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/// digesting this <paramref name="food"/> (or if they even have enough stomachs in the first place).
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/// </summary>
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private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<(StomachComponent, OrganComponent)> stomachs)
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{
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var digestible = true;
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if (food.UsesRemaining <= 0)
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DeleteAndSpawnTrash(food, uid);
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if (stomachs.Count < component.RequiredStomachs)
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return false;
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var firstStomach = stomachs.FirstOrNull(
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stomach => _stomachSystem.CanTransferSolution(((IComponent) stomach.Comp).Owner, foodSolution));
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if (!component.RequiresSpecialDigestion)
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return true;
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if (firstStomach == null)
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return;
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foreach (var (comp, _) in stomachs)
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{
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if (comp.SpecialDigestible == null)
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continue;
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// logging
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if (user == null)
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_adminLogger.Add(LogType.ForceFeed, $"{ToPrettyString(uid):food} {SolutionContainerSystem.ToPrettyString(foodSolution):solution} was thrown into the mouth of {ToPrettyString(target):target}");
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else
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_adminLogger.Add(LogType.ForceFeed, $"{ToPrettyString(user.Value):user} threw {ToPrettyString(uid):food} {SolutionContainerSystem.ToPrettyString(foodSolution):solution} into the mouth of {ToPrettyString(target):target}");
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if (!comp.SpecialDigestible.IsValid(food, EntityManager))
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return false;
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}
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var filter = user == null ? Filter.Entities(target) : Filter.Entities(target, user.Value);
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_popupSystem.PopupEntity(Loc.GetString(food.EatMessage, ("food", food.Owner)), target, filter, true);
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foodSolution.DoEntityReaction(uid, ReactionMethod.Ingestion);
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_stomachSystem.TryTransferSolution(((IComponent) firstStomach.Value.Comp).Owner, foodSolution, firstStomach.Value.Comp);
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SoundSystem.Play(food.UseSound.GetSound(), Filter.Pvs(target), target, AudioParams.Default.WithVolume(-1f));
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if (string.IsNullOrEmpty(food.TrashPrototype))
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EntityManager.QueueDeleteEntity(food.Owner);
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else
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DeleteAndSpawnTrash(food, uid);
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return digestible;
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}
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private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
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@@ -13,8 +13,10 @@ food-system-remove-mask = You need to take off the {$entity} first.
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food-system-you-cannot-eat-any-more = You can't eat any more!
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food-system-you-cannot-eat-any-more-other = They can't eat any more!
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food-system-try-use-food-is-empty = {$entity} is empty!
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food-system-wrong-utensil = you can't eat {$food} with a {$utensil}.
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food-system-try-use-food-is-empty = {CAPITALIZE(THE($entity))} is empty!
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food-system-wrong-utensil = You can't eat {THE($food)} with {INDEFINITE($utensil)}.
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food-system-cant-digest = You can't digest {THE($entity)}!
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food-system-cant-digest-other = They can't digest {THE($entity)}!
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food-system-verb-eat = Eat
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@@ -43,9 +43,8 @@
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- type: SolutionContainerManager
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solutions:
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stomach:
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maxVol: 100
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maxVol: 40
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- type: Stomach
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maxVolume: 10
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- type: Metabolizer
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maxReagents: 3
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metabolizerTypes: [ Animal ]
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10
Resources/Prototypes/Body/Organs/Animal/ruminant.yml
Normal file
10
Resources/Prototypes/Body/Organs/Animal/ruminant.yml
Normal file
@@ -0,0 +1,10 @@
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- type: entity
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id: OrganAnimalRuminantStomach
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parent: OrganAnimalStomach
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name: ruminant stomach
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noSpawn: true
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components:
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- type: SolutionContainerManager
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solutions:
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stomach:
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maxVol: 80
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@@ -26,8 +26,11 @@
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noSpawn: true
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components:
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- type: Stomach
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maxVolume: 50
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updateInterval: 1.5
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- type: SolutionContainerManager
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solutions:
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stomach:
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maxVol: 50
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- type: Metabolizer
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updateFrequency: 1.5
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@@ -11,7 +11,9 @@
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parent: OrganAnimalStomach
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suffix: "rat"
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components:
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- type: Stomach
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maxVolume: 50 # they're hungry
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- type: SolutionContainerManager
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solutions:
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stomach:
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maxVol: 50
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- type: Sprite
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state: stomach
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@@ -4,4 +4,7 @@
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noSpawn: true
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components:
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- type: Stomach
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- type: SolutionContainerManager
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solutions:
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stomach:
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maxVol: 50
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22
Resources/Prototypes/Body/Prototypes/Animal/ruminant.yml
Normal file
22
Resources/Prototypes/Body/Prototypes/Animal/ruminant.yml
Normal file
@@ -0,0 +1,22 @@
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- type: body
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id: AnimalRuminant
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name: "ruminant"
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root: torso
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slots:
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torso:
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part: TorsoAnimal
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connections:
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- legs
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organs:
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lungs: OrganAnimalLungs
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stomach: OrganAnimalRuminantStomach
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stomach2: OrganAnimalRuminantStomach
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liver: OrganAnimalLiver
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heart: OrganAnimalHeart
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kidneys: OrganAnimalKidneys
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legs:
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part: LegsAnimal
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connections:
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- feet
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feet:
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part: FeetAnimal
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@@ -416,6 +416,10 @@
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- type: Faction
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factions:
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- Passive
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- type: Body
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prototype: AnimalRuminant
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- type: HTN
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rootTask: RuminantCompound
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- type: entity
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name: crab
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@@ -519,6 +523,10 @@
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- type: Faction
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factions:
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- Passive
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- type: Body
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prototype: AnimalRuminant
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- type: HTN
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rootTask: RuminantCompound
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# Note that we gotta make this bitch vomit someday when you feed it anthrax or sumthin. Needs to be a small item thief too and aggressive if attacked.
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- type: entity
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@@ -81,7 +81,19 @@
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kudzu:
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!type:SpreaderNode
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nodeGroupID: Spreader
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- type: Food
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requiredStomachs: 2 # ruminants have 4 stomachs but i dont care to give them literally 4 stomachs. 2 is good
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# TODO make botany plants edible to ruminants as well ...
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delay: 0.5
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- type: FlavorProfile
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flavors:
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- fiber
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- type: SolutionContainerManager
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solutions:
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food:
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reagents:
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- ReagentId: Nutriment
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Quantity: 2
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- type: entity
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id: WeakKudzu
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@@ -154,3 +166,11 @@
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ignoreWhitelist:
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tags:
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- Flesh
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- type: Food # delightfully devilish !
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delay: 0.5
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- type: SolutionContainerManager
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solutions:
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food:
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reagents:
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- ReagentId: Protein
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Quantity: 2
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@@ -15,6 +15,14 @@
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- tasks:
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- id: IdleCompound
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- type: htnCompound
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id: RuminantCompound
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branches:
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- tasks:
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- id: FoodCompound
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||||
- tasks:
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||||
- id: IdleCompound
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||||
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||||
- type: htnCompound
|
||||
id: DragonCarpCompound
|
||||
branches:
|
||||
|
||||
Reference in New Issue
Block a user