Hardbombs & Defusables (#15380)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com> Co-authored-by: LankLTE <twlowe06@gmail.com> Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
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Content.Shared/Defusable/SharedDefusableSystem.cs
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Content.Shared/Defusable/SharedDefusableSystem.cs
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using Robust.Shared.Serialization;
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namespace Content.Shared.Defusable;
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/// <summary>
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/// This handles defusable explosives, such as Syndicate Bombs.
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/// </summary>
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/// <remarks>
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/// Most of the logic is in the server
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/// </remarks>
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public abstract class SharedDefusableSystem : EntitySystem
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{
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}
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[NetSerializable, Serializable]
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public enum DefusableVisuals
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{
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Active
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}
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[NetSerializable, Serializable]
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public enum DefusableWireStatus
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{
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LiveIndicator,
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BoltIndicator,
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BoomIndicator,
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DelayIndicator,
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ProceedIndicator,
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}
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