Fix double-emotes (#19279)
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@@ -92,7 +92,7 @@ public partial class ChatSystem
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{
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// not all emotes are loc'd, but for the ones that are we pass in entity
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var action = Loc.GetString(_random.Pick(emote.ChatMessages), ("entity", source));
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SendEntityEmote(source, action, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
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SendEntityEmote(source, action, range, nameOverride, hideLog: hideLog, checkEmote: false, ignoreActionBlocker: ignoreActionBlocker);
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}
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// do the rest of emote event logic here
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