Make atmos alert computer colors private variables (#32992)
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@@ -43,6 +43,18 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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private const float SilencingDuration = 2.5f;
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// Colors
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private Color _wallColor = new Color(64, 64, 64);
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private Color _tileColor = new Color(28, 28, 28);
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private Color _monitorBlipColor = Color.Cyan;
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private Color _untrackedEntColor = Color.DimGray;
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private Color _regionBaseColor = new Color(154, 154, 154);
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private Color _inactiveColor = StyleNano.DisabledFore;
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private Color _statusTextColor = StyleNano.GoodGreenFore;
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private Color _goodColor = Color.LimeGreen;
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private Color _warningColor = new Color(255, 182, 72);
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private Color _dangerColor = new Color(255, 67, 67);
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public AtmosAlertsComputerWindow(AtmosAlertsComputerBoundUserInterface userInterface, EntityUid? owner)
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{
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RobustXamlLoader.Load(this);
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@@ -55,8 +67,8 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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NavMap.Owner = _owner;
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// Set nav map colors
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NavMap.WallColor = new Color(64, 64, 64);
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NavMap.TileColor = Color.DimGray * NavMap.WallColor;
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NavMap.WallColor = _wallColor;
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NavMap.TileColor = _tileColor;
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// Set nav map grid uid
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var stationName = Loc.GetString("atmos-alerts-window-unknown-location");
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@@ -214,7 +226,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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if (consoleCoords != null && consoleUid != null)
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{
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var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
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var blip = new NavMapBlip(consoleCoords.Value, texture, Color.Cyan, true, false);
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var blip = new NavMapBlip(consoleCoords.Value, texture, _monitorBlipColor, true, false);
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NavMap.TrackedEntities[consoleUid.Value] = blip;
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}
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@@ -263,7 +275,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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VerticalAlignment = VAlignment.Center,
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};
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label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", StyleNano.GoodGreenFore.ToHexNoAlpha())));
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label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", _statusTextColor.ToHexNoAlpha())));
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AlertsTable.AddChild(label);
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}
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@@ -323,7 +335,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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var coords = _entManager.GetCoordinates(metaData.NetCoordinates);
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if (_trackedEntity != null && _trackedEntity != metaData.NetEntity)
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color *= Color.DimGray;
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color *= _untrackedEntColor;
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var selectable = true;
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var blip = new NavMapBlip(coords, _spriteSystem.Frame0(texture), color, _trackedEntity == metaData.NetEntity, selectable);
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@@ -341,10 +353,10 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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return false;
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// Color the region based on alarm state and entity tracking
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color = blip.Value.Item2 * new Color(154, 154, 154);
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color = blip.Value.Item2 * _regionBaseColor;
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if (_trackedEntity != null && _trackedEntity != regionOwner)
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color *= Color.DimGray;
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color *= _untrackedEntColor;
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return true;
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}
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@@ -585,13 +597,13 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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switch (alarmState)
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{
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case AtmosAlarmType.Invalid:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), StyleNano.DisabledFore); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _inactiveColor); break;
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case AtmosAlarmType.Normal:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), Color.LimeGreen); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _goodColor); break;
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case AtmosAlarmType.Warning:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), new Color(255, 182, 72)); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), _warningColor); break;
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case AtmosAlarmType.Danger:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), new Color(255, 67, 67)); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), _dangerColor); break;
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}
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return output;
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